Call of Duty: Black Ops Cold War has held its final beta, showcasing many of the game’s multiplayer modes. Less than a month before launch, Treyarch and Raven Software put together a loaded serving of classic modes and newly created game types for players.
Fan favorites such as Team Deathmatch and Hardpoint were accessible. New modes like the 6v6 VIP Escort and the larger Fireteam: Dirty Bomb were debuted during the beta as well.
We run through and rank each of the Call of Duty: Black Ops Cold War modes available as the beta concludes.
7. Kill Confirmed
Kill Confirmed has been incorporated into Call of Duty since the early days of Modern Warfare 3. It’s fast-paced and rings awfully similar to Team Deathmatch, only with one extra step.
In Call of Duty: Black Ops Cold War, Kill Confirmed remains untouched. Players scurry around the map, killing enemies and picking up dropped dog tags to reach the score limit to win.
Given the handful of maps available during the beta, Kill Confirmed proved to still be a solid multiplayer mode for some quick action. Treyarch and Raven Software were clever in showing some well-balanced maps that worked well with the Kill Confirmed game mode.
Though, when placed up against TDM and other beloved franchise-long staples, it’s hard to call Kill Confirmed a standout among the available modes in the beta.
6. VIP Escort
This is the first new multiplayer mode to hit our rankings. It is a 6v6 mode in which one team must protect their VIP player and escort them across the map to an exfil site. The VIP won’t have access to their loadout, and will only have a pistol, grenade, and UAV. The other team must track down the VIP and eliminate the player. The escorting team is unable to respawn, although they can be revived from Last Stand.
VIP Escort shows a lot of potential. It requires a ton of communication between each member of the team, as well as good knowledge of the maps. My experience in the Call of Duty: Black Ops Cold War beta wasn’t the best, as players weren’t using comms effectively. That said, after the full launch and with full six-person squads, VIP Escort could be a breakout hit.
Domination is a tried and true game mode in Call of Duty. Teams compete in holding three areas of the map, accumulating points for the time controlled. Again, Black Ops Cold War left well enough alone and didn’t tinker with the mode.
In the beta, the Cartel and Satellite maps proved to be phenomenal for Domination. Cartel, for instance, encouraged medium-range combat, with small interiors primed for close-quarters fighting. Satellite, on the other hand, allowed players to experiment with the loadouts and defend the control areas using snipers and DMRs.
4. Combined Arms
As indicated by the name, Combined Arms is a larger-scale multiplayer mode that incorporates existing modes seen in Call of Duty. During the Black Ops Cold War beta, Domination and Assault were given the Combined Arms treatment. This effectively scaled the team count to 12 on each side.
While I appreciated the larger teams during the Domination rounds, Assault was by far the highlight between the two.
Assault, for all intents and purposes, is the recalibrated game mode dubbed War from Call of Duty: WW2. Teams are split between an offensive team and a defensive team, and the defending team must protect a capture point. If that point is lost, the defending team must fall back to the next as the offensive advances.
Combined Arms features larger maps, and vehicles such as Waverunners for players to use.
Hardpoint is a Call of Duty classic. Similar to other objective-based modes, Hardpoint balances between capturing an objective which rotates around the map, and fending off enemies.
Smaller maps accessible through the beta (such as Moscow) accentuated the fast-paced nature of the mode. Like other long-established modes, Treyarch and Raven Software haven’t reinvented the wheel, which is great. Hardpoint, at least as far as the beta goes, is well rounded and fuses the need to complete an objective while hunting for kills exceptionally well.
2. Team Deathmatch
For many, Team Deathmatch is the leading star of Call of Duty. It’s what drives competitive play with a simple objective: eliminate all opposing players. During the Black Ops Cold War beta, many of the aforementioned maps – such as Cartel and Moscow – became the battlegrounds for adrenaline-fueled TDM games.
One map which stood out was Miami. This fluorescent lit map is perfect for TDM. It features a mixture of open street areas, tight interiors, and choke points, enabling a great combination of tactical gunfights and frantic close quarters mayhem.
To many, Call of Duty is at its best when two teams are let loose to play with their loadouts and eliminate their opponents using any means necessary. Unfortunately, Hardcore TDM was not available to experience during the beta. I, for one, look forward to trying it out upon its launch next month.
1. Fireteam: Dirty Bomb
Finally, we reach the second new game mode in the Call of Duty: Black Ops Cold War beta. Fireteam featured the new Dirty Bomb game type. Fireteam incorporates many elements of Warzone, which should please the battle royale crowd.
In Dirty Bomb, 10 teams of four battle it out in large maps such as Alpine and Ruka. The objective consists of gathering Uranium and depositing it said dirty bombs in order to detonate them around the map. Fireteam features armor plates and parachutes. The collection process is very similar to Warzone’s looting system.
Overall, Fireteam fills in the gap between Call of Duty’s smaller game types and the much larger scale of Warzone. It’s a great taste of the type of gameplay that Black Ops Cold War can offer in its Fireteam modes outside of the beta. It also serves as a taster of how new elements may transition into Warzone upon launch.
We don’t have long to wait until Call of Duty: Black Ops Cold War releases, and the full catalog of maps and modes are accessible. The game will launch on Nov. 13 on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.