Playing Killer in Dead by Daylight can get complex. Since each Killer is different, and perks interact with Killer powers in specific ways that can make them better or worse, the strength of individual perks changes from Killer to Killer. Since Pyramid Head is new you are probably unsure what will work best on him, I will give you some suggestions to try out!
The most powerful kind of perks to use on Pyramid Head are aura reading perks. This is because if you can see a Survivor’s aura, you know their exact location. This in turn allows you to get Punishment of the Damned hits on them across walls and obstacles.
You see, it is easy for a Survivor to try and avoid Punishment of the Damned if they know it is coming. But if Survivors cannot see you, they will not be trying to dodge your attack, allowing you to get surprise hits easily.
The perk I recommend the most is I’m All Ears, one of Ghostface’s unique perks. This is how it works: “Any Survivor performing a rushed action within 48 meters from your location will have their aura revealed for 6 seconds. Has a cooldown of 60/50/40 seconds.”
As you can imagine, this is perfect for tracking a Survivor you are chasing, since they will most likely fast vault during a loop through a jungle gym or building. Incidentally, those are the perfect places for getting Punishment of the Damned hits.
Another option is Nemesis, one of the Oni’s unique perks: “A Survivor who blinds or stuns you using a pallet or locker becomes your Obsession. Any time a new Survivor becomes the Obsession, they are affected by the Oblivious status effect for 40/50/60 seconds, and their aura is shown to you for 4 seconds. The Killer can only be obsessed with one Survivor at a time.”
The aura reading on Nemesis is much shorter, so it is not as helpful. However, the Oblivious status effect can throw Survivors off during a chase, and cause them to make mistakes.
The final Survivor aura reading perk is Bitter Murmur, a perk available to all Killers. This is its effect: “Each time a generator is fully repaired, Survivors within 16 meters of the completed generator will be revealed for 5 seconds. All Survivors’ auras are revealed to you for a duration of 5/7/10 seconds when the last generator is fully repaired.”
This is more of a situational perk, as it is only useful when going to a generator. It can happen that the generator you are going to gets popped right when you get there – so you could get a free hit on a Survivor trying to hide. Still, I would only run this if I had nothing better to put on.
I know there are other Survivor aura reading perks such as Hex: Retribution and BBQ and Chili. But you will not be able to capitalize on the aura reading provided by these perks with Pyramid Head.
Now, onto more useful perks!
Infectious Fright one of the Plague’s unique perks: “Any Survivors that are within your terror radius while another Survivor is put into the dying state will yell and reveal their location to you for 4/5/6 seconds.” This helps you find out if Survivors are grouped up or not. If there are other Survivors nearby, you can go after them. If not, then I suggest you hook the dying Survivor instead of sending them to a cage, since it will be likely that the cage will spawn next to a Survivor.
Deathbound, one of Pyramid Head’s own perks, is useful for figuring out Survivor locations: “When a Survior heals another Survivor for one health state at least 32 meters away from the Killer, the Survivor performing the healing action will scream, revealing their location and activating Deathbound for the next 60 seconds. During that time, the Survivor will suffer from the Oblivious status effect when further than 16/12/8 meters away from the healed Survivor.”
With Deathbound you can keep track of Survivor movements around the map. Another bonus is that if two Survivors are healing the injured Survivor, they will both scream when finishing the heal. So Deathbound gives you a lot of useful information on Survivor locations throughout the match.
Monitor and Abuse, one of the Doctor’s unique perks, could also be useful: “While in chase your terror radius is increased by 8 meters. Otherwise your terror radius is decreased by 8 meters and your field of view is increased by 3/5/10 degrees. Field of view gains do not stack.” This perk can help you sneak up on Survivors, since they will have less time to react to your terror radius.
Monitor and Abuse can combo incredibly well with A Nurse’s Calling, one of the Nurse’s unique perks, which reveals the auras of Survivors who are healing or being healed when they are within 20/24/28 meter range. If you have Monitor and Abuse equipped, your terror radius goes from 32 meters to 24 meters – meaning you can see Survivors healing without them knowing you are there. This allows you to get Punishment of the Damned hits for free!
Knockout, one of Leatherface’s unique perks, can help as well: “Dying survivors’ auras are not revealed to other Survivors when they are standing outside of a 32/24/16 meter range.” With this perk you can hide your location on the map, since normally when a Survivor goes into the dying state their aura is revealed to everyone. Plus, if you send that Survivor to a cage, then the other Survivors will have no clue where on the map you are, giving you an element of mystery.
Sloppy Butcher a base perk you could use. It works like this: “Wounds inflicted by successful basic attacks slightly/moderately/considerably increase the Survivor’s bleeding frequency, and causes the Mangled status effect. Bleeding and healing time effects caused by Sloppy Butcher return to normal once the Survivor is fully healed.” You may be wondering why I suggest Sloppy Butcher, since Pyramid Head has a ranged attack?
I have found that typically the first hit I land on a Survivor is with my basic attack, because I usually first catch them in a bad situation. Then the second time I hit them is with my ranged attack. So whether or not to run Sloppy Butcher will depend on your playstyle. If you always get ranged attack hits, then do not bother with Sloppy Butcher.
With these perks you can make some solid Pyramind Head builds, and feel free to experiment with other perks you enjoy. However, be aware that there are many perks that are entirely useless on this Killer. For example, any perk that triggers off hooking Survivors is unreliable, since you never know when you will be sending someone to a cage or hook. So I discourage running perks like BBQ and Chili, Pop Goes the Weasel, and Furtive Chase.
Other perks that you do not want to run are pallet and window perks, such as Bamboozle, Brutal Strength, Enduring, and Spirit Fury. The reason these perks are useless, is because of Punishment of the Damned. This ranged attack means Pyramid Head counters pallets and windows all on his own, without needing any additional perks.
Pyramid Head should never be getting stunned because he can respect every pallet with his ranged attack. For that same reason he also does not need to break every pallet to continue going after Survivors.
There you have it, all my perk advice for Pyramid Head in Dead by Daylight. If you want to learn how to utilize his power, then check out my guide for Rites of Judgement.
I think Pyramid Head is one of the strongest Killers we have gotten in a while, since Spirit was the last strong Killer added, and that was about 2 years ago. Knowing how to build Pyramid Head and use his power will give you a massive edge over Survivors.