Dead by Daylight just released the public test build for its next big patch, bringing a change no one saw coming. Hex: Ruin, one of the most used perks in the game, is being completely reworked into something new. No more red skill checks that regress generators will plague players screens.
The devs made sure to explain why they are changing Hex: Ruin, and apparently there are many reasons. First off, is that the perk is used in over 80% of games in red rank! That is huge considering there are 66 perks for Killers in the game. If that is not a red flag that a perk needs to be changed I do not know what is! Devs also pointed out that Hex: Ruin is a passive perk. It just works and the killer does not have to do anything to activate it, which is a type of gameplay they highly dislike internally. Incidentally this is also why they are removing the Doctor’s static field.
Then there’s also the fact that the perk punishes new players and players who have a hard time hitting great skill checks. Imagine trying to learn a game and being punished for doing what you are supposed to do. Additionally, not everyone has a fast computer that allows them to always hit great skill checks.
The final reason for the change is that Hex: Ruin is an inconsistent perk. Survivors get skill checks at random intervals and sometimes get none at all. This means Killers running it can get good or bad results. The perk can help a player to win the game, or it can do nothing at all.
Now lets look at how exactly the perk is being changed. Hex: Ruin will now cause generators that are not being worked on by Survivors to regress 100/150/ or 200% of the normal regression rate. This means that Killers must actively chase Survivors off generators to get use out of it. With the removal of the skill check part of Hex: Ruin, Survivors will no longer be punished for hitting skill checks. This will help new players greatly, and give them a fairer learning curve into Dead by Daylight.
There is also no more RNG-factor to the perk, making it much more reliable. The devs believe Hex: Ruin will be more useful during the late game, but we will not know for sure until the change is live. It is possible that this change does not even make it past the PTB if it performs poorly.
I think this new version of the perk sounds like a great rework. However, most players will most likely ditch Hex: Ruin if this change goes through. Many players are already expressing their dislike for the change. With all this negative feedback, it is possible the devs will postpone the change. The Survivor perk Decisive Strike went through many different iterations before it finally got the change it deserved.
I think DbD players are overreacting to this Hex: Ruin rework. Killers got used to playing a certain way and do not want to change. Not only will this nerf fix the over-use of the perk, but I think it will encourage new and exciting perk loadouts. People will finally be out of the terrible mindset of needing Hex: Ruin to win, and have the courage to experiment with something new.
Overall this change will also create more Killers who are better at the game, because they need to apply pressure in other ways now. Meaning that, as a Survivor, games will be much more exciting and challenging. I for one was getting tired of playing against the same perk every game: it just made it so boring! It will be exciting to see what perks will rise up now with Hex: Ruin out of the way.