Dead by Daylight

New Dead by Daylight survivor Zarina Kassir brings instant heals back

The newest chapter to Dead by Daylight ,Chains of Hate, will introduce a new Killer, Survivor, and map. Zarina Kassir is the new Survivor, and her 3 unique perks are Off the Record, Red Herring, and For the People.

Let’s go over Off the Record first. Once you are unhooked or escape from the hook, Off the Record activates for 60/70/80 seconds. While Off the Record is active, your aura will not be shown to the Killer, and grunts of pain caused by injuries are reduced by 100%. This is another perk made to help Survivors escape the Killer after being saved. But is it any good?

zarinas_perks

Off the Record is a situational perk that is only active after being unhooked. I do not think it will help anyone lose the Killer, though. Survivors still leave scratch marks and that is how Killers mainly track their prey. If this perk hid scratch marks as well, then maybe it would be useful.

As for preventing the Killer’s aura reading, this is somewhat useless. Killers only have aura reading with the help of perks or add-ons. Running this perk means that you expect the Killer to have aura reading capabilities, and most Killers do not run aura reading perks or add-ons.

The only popular such perk is BBQ and Chili, which Survivors can negate with lockers. Why run a perk, when you can just counter BBQ and Chili with a locker? This perk is also useless against A Nurse’s Calling because it will show the aura of the Survivor healing you, or it will show the injured Survivor you are healing. Both of you would need this perk active to hide from A Nurse’s Calling.

nursescalling

There are better perks for this purpose, which are useful for the entire game. If you want to hide your grunts of pain, just run Iron Will – that perk is always active. And the best perk to run if you are concerned about getting focused off the hook, is Decisive Strike. It will give you a ton more time, and a better chance at losing the killer.

Zarina’s next perk is Red Herring. After repairing a generator for at least 3 seconds, it will be highlighted to you with a yellow aura. The generator stays highlighted until it is fully repaired, or you repair a new generator, or enter a locker. Entering any locker will trigger a loud noise indicator for the killer at the highlighted generator’s location. Red Herring can only be triggered once every 100/80/60 seconds.

redherring

Red Herring is a perk created to play mind games with the Killer. It is definitely a unique concept, and promotes another style of gameplay. You would want to use this perk whenever the Killer is searching for a victim, since this is the time they go towards loud noise indicators.

The best way to use Red Herring would be to activate it at the start of a match. Once activated, you should relocate – the further the better. Then go in a locker to trigger the notification, tricking the Killer to go to a generator that is not being worked on. There are plenty of opportunities for shenanigans with this perk.

Finally, we have For the People. This perk gives you an active ability, which is only available while at full health. Using it while healing another Survivor without a med kit instantly heals them from dying to injured, or from injured to healthy. You become injured and receive the Broken status effect for 110/95/80 seconds. You also become the Obsession. Equipping this perk decreases your chances to be the Killer’s Obsession at the start of the trial.

fortheppl

This is the first Obsession perk that does not increase your chances to be the Obsession. Due to this, you could run For the People to hide your other Obsession perk, allowing you to catch the Killer off guard if needed.

For the People is a throwback to the old Styptic Agent and Anti-Hemorrhagic Syringe that would instantly heal Survivors. Unlike those items, this perk is far more balanced. It allows a Survivor to instantly heal their friend, but only at the cost of injuring themselves.

I can see For the People being used mostly in survive with friend groups, since it needs coordination to pull off correctly. This does not mean the perk is useless, but it is situational. While it is not the strongest perk, it adds a fun element to the game. Giving the Survivors an opportunity for epic rescues or epic fails. I like how Behavior is trying to promote altruistic play styles in Dead by Daylight.

That sums up my analysis of Zarina Kassir’s perks. While her perks are not super strong, they do influence unique playstyle, which I think is more important for Behavior to do than anything. Having different ways to play the game leads to more fun games to keep players interested.

If you want to see Zarina’s perks in action check out my video going over the Chains of Hate chapter.

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Victoria Crego

Hello, I've been playing Dead by Daylight since July 2016 near when it was released. I've seen, and have been through, the changes made to it throughout the years and have done my best to help other players get introduced to the game. I created a YouTube channel to explain the complicated mechanics in Dead by Daylight, and now I am here as well to continue sharing my information with players like you! Here is my channel for a wealth of information about Dead by Daylight https://www.youtube.com/niva1agaming
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