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Bravery Network Online tries a new take on the competitive Pokemon formula

Bravery Network Online brings together a lot of familiar and fun ideas, and yet is quite unlike most things I’ve played in my day. On first look, it may seem like a zany fighting game in the vein of Skullgirls. Add turn-based to that, and you’re still quite a way off from what BNO actually is like.

The game is expected to release later this year, and is being developed by GLOAM, a small development team based in Toronto, Ontario. Since its inception, Bravery Network Online has been described as a game inspired by Pokémon with an emphasis on online competitive play.

For the past five years, GLOAM has worked on creating deep combat mechanics, that while feeling reminiscent of Nintendo’s highly esteemed franchise, have their own unique spin on them.

Set in a cyberpunk world, Bravery Network Online features a core story where players hone the many skills of various fighters to compete with other AI teams. The game also features a dedicated online component, through which players can take their progress and pit their fighters against one another.

GLOAM is slowly reaching the finish line to releasing BNO. In 2019, the studio won Ubisoft’s Indie Series grand prize, an annual competition offering tools and financial support to independent developers. This year, GLOAM participated in Gamescom’s Indie Arena Booth to showcase BNO to attendees via the digital portal. I got to chat with them after trying the BNO demo at the presentation – check out my interview for a behind-the-scenes look at the game’s development.

Bravery Network Online is expected to release sometime later in 2020. On PC, the game will be available through Steam. There’s no word yet on whether the game will have a console release.

While we wait, there’s also the open beta – you can sign up here for a chance to participate.

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Steve Vegvari

Steve is based in Toronto, Ontario. His adoration for everything gaming began very early on in the SNES-era. He’s gone on to write honest content around the web. While not writing about games, Steve is often looking for the next big narrative-driven title. Something with an impactful story, regardless of genre or platform. Bonus points if it has an appealing achievement/trophy list!
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