The new Dead by Daylight Resident Evil chapter is an impressive accomplishment. It is amazing to see some of the most iconic characters from Resident Evil in Dead by Daylight, represented faithfully through creative gameplay design on the part of developer Behaviour Interactive. Killers can play as Nemesis – who happens to be the largest Killer in the entire game – and Survivors they embody Jill Valentine or Leon S. Kennedy. So, how good is each individual part of the Dead by Daylight Resident Evil chapter?
Nemesis is a Killer that will take practice to master. Make no mistake: he is not ideal for beginners. Players have to make decisions throughout the match, timing their use of his ability with care. The Nemesis power is meant to set Killers up to win in the late game, if they have been patient and tactical enough in their choices.
One of the coolest things about the Nemesis power are the Zombies. No one ever thought there would be NPCs in Dead by Daylight one day. Zombies create random situations for Survivors to force them to think on their feet, as they can sometimes block windows or pallets, or otherwise impede players in unexpected ways.
The Nemesis’ perks are nothing to get excited about, though. Lethal Pursuer will be helpful for new Killers to learn Survivor spawn points, but it has little other use since it is only active for a few seconds at the start of the game. Hysteria and Eruption will both be hard to use effectively, and will not change the meta.
What about the new Survivors Leon S. Kennedy and Jill Valentine? Behaviour has done a great job creating perks to match the personalities of these characters. Not only that, but these perks will be major game changers for Survivors, especially Leon’s perk Flash Bang and Jill’s perk Blast Mine. These two perks allow Survivors to confront the Killer directly, and waste their time. Using them is about as close as you can get to attacking the Killer in Dead by Daylight.
Flash Bang allows Survivors to save others, or distract the Killer by blinding them for a few seconds. Blast Mine allows Survivors to trap generators so the Killer cannot kick them, and delay the use of generator perks such as Pop Goes the Weasel. In a game where every second counts for the Killer player, these perks can be incredibly powerful.
Coordinated survive with friends groups will be able to take advantage of these perks even more. If all Survivors work on generators together, they can activate the perks for everybody, allowing them to split up and make use of their traps or flash grenades later in the trial.
Those are not the only useful perks though, they are just the two that I think will be the most widely used. Jill’s perk Counterforce gives Survivors more ways to counter Killer hex perks. Counterforce also can combine with Inner Strength, a perk that some Survivors prefer to run over Self-Care. Leon S. Kennedy’s perk Bite the Bullet is going to be valuable for anyone who likes stealth builds, as it allows you to heal without making any noise.
Overall, I would say the Dead by Daylight Resident Evil chapter is a success. If you are a Killer main who wants to master a complex new power, then give Nemesis a try. If you are a Survivor main and want new ways to confront the Killer, get Leon S. Kennedy and Jill Valentine. It is a relief that this chapter has some fantastic perks that let players enjoy the game in new ways.
Thanks for reading, and stay tuned for more Dead by Daylight news and guides!