The Hunter is the glass cannon of Ghost of Tsushima: Legends, focused on dealing damage without having to step foot on an objective. If you have played Destiny 2, it is similar to the Warlock and Hunter since she utilizes status effects like fire to clear out crowds of enemies with precision.
The Hunter class isn’t the most efficient in the Survival mode early on, however it can clear any story mission on Nightmare solo, just like the Assassin can.
The Hunter is also a high-cost class, meaning that it takes the right combination of perks and gear to make the class viable.
Class Ability: Staggering Arrow | Explosive Arrow
Staggering Arrow is an arrow with a sticky bomb attached to the arrowhead. This ability is perfect at stunning Oni that are giving you and your team trouble. This class ability is the most consistent stagger in Ghost of Tsushima: Legends currently, but pales in comparison to the other Hunter ability, Explosive Arrow.
Explosive Arrow will similarly break up groups of enemies, but instead of staggering them, it sets all enemies hit on fire. In Survival mode, a single Explosive Arrow can clean up an entire point without the Hunter needing to go anywhere near the chaos.
In Story mode, Staggering Arrow is the better ability, especially if you have an Assassin or Ronin on your team. In Survival mode, especially if you are a solo-player, use Explosive Arrow to clean up objectives quickly and without wasting resolve.
Ultimate: Eye of Uchitsune
The Eye of Uchitsune is the Hunter’s ultimate ability, and it can target three (or five) enemies to deal devastating damage. Be warned, that having aim-assist on can cause the ultimate ability to glitch and aim at the ground or a wall. Eye of Uchitsune will be your best friend in Survival, and building resolve rapidly makes a great Hunter through this ability.
- Rank 2: Executioner – Increase headshot damage by 50% for targets within 12 meters.
- Rank 3: Resupply – Refill 30% of all ammo types.
- Rank 5: Pinpoint – Body shots with the bow have a 50% chance to deal headshot damage.
- Rank 7: Scent of Blood – Increase draw and reload speed by 100% for 30 seconds after attempting an assassination.
- Rank 9: Status Damage – Damage of status effects increased by 25%.
- Rank 11: All-Seeing Eye – Eye of Uchitsune can target two more enemies
- Rank 14: Hunter Unleashed – Decrease class ability cooldown by 15%.
- Rank 16: Piercing Arrow – Unlock piercing arrows for your bow that can penetrate shields.
- Rank 18: Legendary – Increase the number of Legendary items you can equip by 1.
Honing your Hunter in Ghost of Tsushima: Legends
Hunters are an overlooked class in Ghost of Tsushima: Legends, primarily because of their glass cannon nature. The Hunter class will rely on swordsmanship and staying alive for the first 11 ranks, favoring bows that pierce shields and helmets. Once bow perks are unlocked and the Hunter has options, the class expands and becomes deadly proficient at wiping out Oni.
The katana doesn’t matter much, but the bow decides how the rest of the Hunter is built. The primary build that will carry the Hunter through Nightmare level missions will be covered below, but remember, rolling for perks can get pricey.
You should have Status Damage, Pinpoint, and Executioner or Resupply for your perks, keeping in mind that the whole point of this build is to spread status effects like fire.
The Skipping Stone Legendary Bow is hands down the best bow available is Ghost of Tsushima: Legends. The bow has a perk that makes headshots ricochet to a nearby enemy. When rolling for a modifier, you will want the Headshot Refund modifier to make sure you aren’t running out of ammo. When you combine this bow’s perk with the Pinpoint perk, landing body shots will give you a chance for it to count as a headshot and ricochet to another enemy.
For a charm, choose either a Hunter Charm or a Ranged Charm, as they will make your bow more powerful.
For Ghost weapons, a sticky bomb is best, but only if it has the perk Fired Up, which lights enemies on fire. Depending on your level of skill and the teammates you have, either a healing gourd or caltrops should be the second Ghost weapon. This class doesn’t have the utility options to get out of a pinch, so using caltrops to halt the enemy in their place is about as good as it gets.
The Hunter can take some time to get used to in Ghost of Tsushima: Legends, and requires practice to perfect. Once leveled up and built correctly with proper perks, the Hunter clears objectives better than any other class, hands down. Many will talk down on the Hunter because it is such a high-cost class to make itself useful, but that shouldn’t put you off from playing the class. Until you get a gold bow, practice, and rank up the Hunter to get a feel for the passive combat style. Also be aware of positioning, and take advantage of the rooftops and the ropes spread across the map to keep out of reach of the Oni.