The difference between hunting for ghosts in real life compared to Phasmophobia is that you’re guaranteed to see a ghost in Phasmophobia. The main goal in every game of Phasmophobia is to correctly identify the ghost in every location you go to. There’s no penalty if you whiff on the guess, but there’s no need for that – the evidence is there if you’re paying attention. We check out some simple steps to identify the ghost in your next game of Phasmophobia.
Before we start, remember two basic things. First, you’re looking for three pieces of evidence. Second, use your journal.
One of the first steps players should take immediately after exiting the truck in Phasmophobia is to grab an EMF Reader and cover as much ground as they can. With stronger signals, the EMF Reader can give players an idea of what path the ghost takes in its haunting, and what room it dwells in.
EMF Level 5 is evidence that can identify a particular ghost in Phasmophobia, with it being a choice of Phantom, Banshee, Revenant, Jinn, Shade, and Oni.
Cameras are essential for safe surveillance of a location and monitoring key locations. One of the first steps a group of players should take, is to strategically place the camera in areas with multiple sightlines into rooms and hallways. Giant rooms and particular hallways with heavy traffic also have high value when using the camera in Phasmophobia.
While safety and passivity are great when sitting in the truck, the cameras’ main use in Phasmophobia is to find Ghost Orbs. These yellow Ghost Orbs will eliminate half of the other ghosts and leave you with a roster of Phantom, Jinn, Yurei, Shade, and Mare. The only way to see Ghost Orbs is to toggle night vision on the camera when sitting in the truck. You won’t always see the Ghost Orbs, since not all ghosts use this piece of evidence.
Asking the right questions
If you enjoy this aspect of the game, you might need help. Asking ghost questions in Phasmophobia is a stressful and jarring experience. To coax the ghost to interact with you, grab a Spirit Box and place it in a room with spectral traffic. You’ll know the Spirit Box locks in on the ghost when a frequency freezes.
Place the Spirit Box on the floor and turn the lights off. Ask it some questions like:
- What do you want?
- Do you want us here?
- Should we leave?
- Where are you?
- Give us a sign?
- Speak to us/me.
If the ghost answers even one question, check that off as evidence in the journal. Spirit Box counts as evidence that could identify Wraith, Spirit, Poltergeist, Jinn, Mare, Demon, and Oni. After you get that answer, don’t feel the need to chat further with the ghost unless you’re willing to provoke a Hunt. If the ghost says it wants to kill, immediately hide.
when the ghosts in phasmophobia actually respond back: pic.twitter.com/g1LpmbXy2n
— julian✨ (@nihiIiszm) October 4, 2020
The thermometer is a great tool to narrow down where a ghost dwells in Phasmophobia. The colder the temperature drops, the more likely it is that the ghost is using the room or path, or is hanging around with you. If the room drops below 3 Celsius, you can guarantee freezing temperatures as evidence in identifying the ghost.
If you don’t have a thermometer, visible breath is a slam dunk indicator of freezing temperatures, and therefore evidence. With that you can identify the ghost in Phasmophobia as a either a Demon, Banshee, Wraith, Phantom, Yurei, or Mare.
Don’t ask the ghost to play Tic-Tac-Toe. Use the Ghost Writing Book as a tool to identify which ghost you’re dealing with by simply placing it on the ground and either leaving it be, or asking the right questions. If weird symbols pop up, and if they pop up early in the game, you might want to hurry up because it’s an ultra aggro Demon.
Any minor interaction or note in the book is evidence and identifies Demon, Spirit, Revenant, Shade, Oni, and Yurei.
The UV Light and Glowstick can show spectral activity if certain ghosts choose to open or close doors, flip light switches, and knock on windows in Phasmophobia. This is simple evidence to gather, and you can gain some extra money if photographs are taken of the fingerprints.
This evidence narrows the ghosts down to Banshee, Wraith, Spirit, Poltergeist, and Revenant. Don’t think you’ll be able to see extras like you’re in CSI, though. The UV Light only shows fingerprints and nothing else.
As you play Phasmophobia, you’ll be able to identify ghosts based on quirks unique to their class. As mentioned above, the Demon is super aggressive and can trigger a Hunt early in the game. Having your neck snapped within the first little bit strongly indicates to your team what ghost you’re dealing with. If a ghost starts throwing items around in a room, there’s a strong chance it’s a Poltergeist. If you take a photo of a ghost while it’s not in a hunting phase, and it never shows up again, you just made a Phantom disappear.
Like with anything, experience goes a long way in figuring out best practices to deal with a ghost in Phasmophobia. The best method is to go in with a plan, work with purpose, assign roles, and have a keen eye and mind.
Phasmophobia is a puzzle and you need to find some pieces to solve it. If some steps don’t work but two others narrow it down to two ghost choices, adjust your strategy and tactics to find the results you want to find.
Play it safe and smart, and don’t mess around. Happy hunting!