GuideAshes of CreationMMOMMORPGs

Ashes of Creation economy guide – Hunter Lodges, Auction Houses, shops, trading

Any successful MMO game has to have a healthy economy. Why? Well, a terrible MMO economy means players will not be able to make money reasonably fast and gear themselves properly, which makes progression slow and the game ultimately boring. That said, let’s explore everything about the economy systems in Ashes of Creation.

Player-owned shops and stalls

As someone who comes from Albion Online where the economy system is so incredibly well developed and 100% player-driven, I can’t even begin to tell you how excited I am to see that Ashes of Creation is also giving players a great amount of freedom to trade – and it all starts with player-owned shops and stalls.

That’s right, much like in Albion Online where players can rent and operate a shop, players in Ashes of Creation can rent shops and sell items or even provide services to other players, such as repairing or enchanting items, crafting, and so on.

Players won’t be stuck to the stall, as an NPC will take over the job when the player is not around. And as a bonus, any items players might have for sale in their store will also be up for sale in the Auction House.

Auction Houses

I first saw an Auction House in Runescape. Since the days of that venerable MMORPG, they have become quite common in MMOs. Luckily for us, Ashes of Creation is adding that feature as well.

At first glance, the Auction House seems pretty ordinary: players can buy or sell all sorts of items while paying a small fee to place the items up for sale. However, when you take a closer look, you will begin to spot the differences.

Much like in Albion Online, there is no automatic delivery of purchased items in AoC. What does that mean? Well, it means that if you place a buy-order in one location and the order is fulfilled, you will have to travel to that exact location in order to get your items.

Another curious thing about Auction Houses in AoC is that they are not all alike. Auction Houses are only created in Economic Nodes and they only include their vassal nodes in their Auction Houses chain. What this means is that, for example, the higher the influence and stage of the Auction House, the more nodes in the region connect to it. In effect, a Stage 6 Action House will connect to all nodes in the region, while a Stage 4 will be much more limited.

Hunter Lodges

Next up on the list are Hunter Lodges. Unlike most other MMOs where you can grind mobs to make a fortune, you will find that in AoC monsters don’t drop gold. Instead, they will drop fur, scales, horns, or whatever would be normal to find on a monster of their category. To make money, you will have to farm those raw materials and bring them over to a local Hunter Lodge.

To make things especially interesting, prices for monster materials will not always be the same, so there is no point in collecting the same material over and over. The more saturated the market is for a specific item, the less it will cost at the lodge.

Trading directly with players

I get that player trading means a higher risk of bots, but to be honest, it is a feature I highly appreciate in an MMO game, as it just gives so much freedom to the player. I mean, if I want to give a friend some of my items, I’d hate to have to place the items in a chest so they can pick them up when I could just initiate a trade.

Escrow system

This has got to be the part I am most excited about among all the AoC economy mechanics. What is the Escrow system, you ask? Well, let me put it this way: when you are playing an MMO and need to craft a specific item but don’t have the skill for it, you tend to reach out to another player, make the deal and give them the resources for that item. What sometimes tends to happen is that the other player is not trustworthy and ends up taking the resources for themselves, leaving you with no crafted item and no raw materials.

Luckily you won’t have that problem in Ashes of Creation. Players who want trade will have to load the crafting materials and the money into a specific window and the crafter will either accept or decline the work. If they accept, the final crafted item has to be turned over to the player, or the contracted party will have to face the consequences, though I do not yet know what that would look like.

The game is developing quickly, so everything mentioned in this overview might change. For now, this is what you can expect from the economy systems in Ashes of Creation.

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Bárbara Santos

Writer by day and gamer by night. I put all my thoughts and feelings in writing about things I like, A.K.A. Gaming!
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