If you don’t know why the Ghost won’t show its face or keeps trying to murder you, your Sanity might be the issue. Sanity is a metric in Phasmophobia that will dictate the likelihood of the Ghost popping up or triggering a hunt. There are times when high Sanity doesn’t help you complete objectives, while low Sanity could get you killed.
We’ll break down where you might want your Sanity while ghost hunting in Phasmophobia.
What does the Sanity number mean?
As mentioned above, Sanity in Phasmophobia dictates the likelihood of the Ghost showing up. At the beginning of every game, you start off with 100% Sanity. You can see your Sanity percentage on the white board located inside the van.
Amateur and Intermediate difficulty timers render the stat irrelevant since the Ghost can’t hunt, so it’s most likely not going to show up. The Ghost can pop up almost immediately in the Professional difficulty, so high Sanity is essential for you to locate the Ghost and get set up to find evidence.
The Ghost takes the average Sanity of the players in the location. People outside of the building cannot contribute to this number. If you walk in with 0% Sanity, the Ghost Hunt will happen frequently. Offsetting your 0% Sanity with another player who has 62% for example, the average Sanity in the location will be at 31%, which still means a strong chance of Ghost activity. You don’t need to do the exact math every time you walk in, but the average Sanity is something to be conscious of.
If you’re relying on the Ghost appearing to complete objectives, err on the lower side of the Sanity spectrum. If you want to collect passive evidence or find items like the Bone or Ouija Board, play it safe with higher Sanity.
What affects your Sanity?
Sanity will continually drain whenever you walk into the location. You can control the Sanity of your player by choosing a difficulty you’re comfortable with. Higher difficulties drain Sanity quicker while lower difficulties take more time.
There are plenty of ways to lose Sanity in Phasmophobia. You should be mindful of your Sanity when, walking in the dark, seeing the Ghost, witnessing Ghost events, and interacting with certain items. The Yurei can also drain Sanity faster, while the Phantom takes a major chunk out of your Sanity the moment you see it. Losing Sanity isn’t the worst thing in the world, but you should still keep tabs on it. It doesn’t take a lot to have a visit drop you 15-20% Sanity.
If you want to passively maintain your Sanity, keep the lights on. Darkness saps your Sanity, and the Ghost can locate you easier. Be sure to avoid playing with the Ouija Board and Voodoo Doll if you want to keep your Sanity where it’s at. Taking the Voodoo Doll out of the location will anger the Ghost, and drains Sanity the longer you hold onto it. Mentioning the Ghost’s name also angers it and can provoke a response, while chipping away at your Sanity.
Can you restore Sanity?
Sanity Pills will restore 40% of your Sanity, and you can bring up to four bottles. It’s up to you how you want to spend those 160% bonus Sanity points, whether you want to share them with team mates or use them all up yourself.
There isn’t a way to passively regain your Sanity in Phasmophobia. Sitting in the van or outside of the location will only stop it from draining more: your Sanity number will not increase, but it also won’t fall any further. Standing outside is a great way to pause and get your bearings. Use this time to navigate the journal or strategize with other players.
How to find evidence without draining your Sanity
There are tiny tips and tricks in Phasmophobia to safely decipher evidence without draining your Sanity, one of which is to quickly locate the Ghost Room and get your camera set up quickly. Once you’re back in the van, you can check for Ghost Orbs. Afterwards, bring a Ghost Writing Book and place it within view of the Video Camera, and make sure to set the book up so it’s standing up open. This can also work roughly with an EMF Reader as long as it’s sight, and the UV Light is tough to see, but it is possible to see Fingerprints.
Phasmophobia is a game of risk versus reward. Sanity management is an essential skill to get what you need and make your ghost hunting visit worthwhile. You can always roll the dice with insanely low Sanity to complete objectives – like preventing a Ghost Hunt with a Crucifix or taking a photo of the Ghost – but how willing are you to risk your life for $10?