The Trickster is the newest Killer in Dead by Daylight and has a pretty complex power. To see what the Trickster’s perk do and how to use them check out my guide. As for the new Survivor Yun-Jin Lee, I have an article detailing her perks as well. Now let’s take a look at the Trickster in Dead by Daylight, his power, and how to play him effectively.
The Trickster’s power
The Trickster’s has a Terror Radius of 24 meters and a movement speed of 4.4 m/s. His power is called Showstopper. He starts the trial with 60 daggers that he can aim and throw at Survivors. He can choose to throw one dagger at a time, or rapid fire them by holding down the attack button. When the Trickster throws daggers rapidly, his movement speed is slowed, but his accuracy and throwing speed is increased. The Trickster can refill his daggers at any locker.
These daggers do not injure Survivors normally. Instead, each dagger lacerates the Survivor, which is indicated by a purple Laceration circle around their profile. Survivors also get these lines that multiply on their screen as the Laceration circle fills. These lines turn red, as does the Laceration circle, when the next dagger will injure the Survivor by one health state. Additionally, both the Killer and Survivor hear a scream to indicate that the next dagger hit will injure the Survivor.
That’s not all there is to his power, though! Every time the Trickster hits a Survivor with a dagger, it fills up a meter around his power. When this meter is filled, the Main Event ability becomes available to the Trickster, which is indicated by a yellow effect appearing around the Trickster’s screen. The meter starts to deplete rapidly, so the Trickster must quickly trigger the Main Event with the secondary action button. If the player does not activate it before the power bar depletes all the way, then the Trickster will have to fill the meter again.
While the Main Event is active, the Trickster can throw blades much faster, incurs no speed penalty while throwing blades, and can throw blades even if he has none left. Survivors can tell Main Event is active because the Trickster’s blades will have a yellow glow.
Now that you know how his power works, is it any good? We already have two ranged Killers, and while I think the Trickster’s power has potential, he does have the same weaknesses as the Huntress and the Deathslinger. He travels at a slower movement speed, which can make it difficult to keep pressure up during a trial. This becomes even more noticeable on large maps.
Along with this, anything Survivors can use to hide from the Trickster’s blades can hurt his playstyle. This makes the Trickster’s ability to kill dependent on what map he gets.
Landing blades on Survivors is not that difficult for the Trickster, especially if he fires them rapidly, and the Trickster can easily take advantage of Survivors who are out of position. His ranged abilities also allow him to play safe around pallets, as he can just wait for the Survivor to drop the pallet, and get multiple blade hits to fill the Laceration circle.
The Trickster’s Main Event ability is not to be underestimated. This rapid fire barrage of blades can quickly injure and down Survivors in the Trickster’s path. Activating Main Event at precisely the right time can turn the tide of a game quickly. The Trickster is a Killer that will take practice to be good with. But with proper management of his power, he will be quite deadly.
Perks to use with the Trickster
There are several perks that can be used to complement the Trickster’s power. By far the strongest perk to use on the Trickster is Iron Maiden, one of the Legion’s unique perks: “You open lockers 30/40/50% faster. Survivors who exit Lockers suffer from the Exposed status effect for 30 seconds and their location is revealed for 4 seconds.” With Iron Maiden, the Trickster will be able to reload his daggers more quickly and get back to chasing Survivors.
Another perk that excels on the Trickster is Monitor and Abuse, one of the Doctor’s unique perks: “While in chase your Terror Radius is increased by 8 meters. Otherwise your Terror Radius is decreased by 8 meters and your field of view is increased by 3/5/10 degrees.”
The reason this perk is strong on the Trickster is because his Terror Radius is smaller than most Killers. It is only 24 meters, and combined with Monitor and Abuse it turns into 16 meters. This smaller Terror Radius allows the Trickster to catch Survivors off guard, since they will not realize how close the Trickster actually is to them until it is too late.
As for other perks you can use, the good news is most builds will work with the Trickster. However, since the Trickster’s primary way of damaging Survivors is with his power, you should not use perks that only trigger off of basic attacks. These kinds of perks would hinder the Trickster more than they would help. Some examples of perks that trigger off basic attacks are Sloppy Butcher, Knockout, and Hex: The Third Seal.
There is another factor to keep in mind when choosing perks for the Trickster in Dead by Daylight. He moves at a slower movement speed than other Killers. So perks that require the Killer to move across the map quickly will be less useful for him. Examples of perks that require fast travel time are Tinkerer, Surveillance, and Pop Goes the Weasel.
If you want to see how the Trickster’s power looks in game, check out my video above going over all the details.
There you have it, everything you need to know about the Trickster and his power in Dead by Daylight. Do you think his power will be strong or weak? Is it lame to get another ranged Killer or a unique spin on a similar ability? Stay tuned for more Dead by Daylight guides, and good luck out there in the fog!