Dead by Daylight has 24 Survivors and counting, meaning a lot of perks with unique effects and Dwight Fairfield is one of them. In this guide I will be going over Dwight’s three unique perks and how you can use them. That way you can decide if Dwight is worth your Bloodpoints.
You can unlock the teachable versions of Dwight’s perks by getting him to level 30, 35, and 40. Now let’s take a look at how to use Dwight’s perks!
Dwight’s first unique perk is Bond, and the teachable version of this perk appears on his Bloodweb at level 30. This is what it does:
“Allies’ auras are revealed to you within a range of 20/28/36 meters.”
This perk is a powerful tool if you know how to use it correctly. Bond gives you so much information about what your team is doing. You can see if someone is doing a generator and go help them, or you can see that someone is running from the Killer so you can stay away from them. Bond can also help you find injured Survivors that need healing.
If you play solo Survivor a lot, you should consider running Bond for its flexibility. I have used Bond myself many times to avoid the Killer, or get their attention to help a Survivor escape. You can choose to be selfish and lead the Killer to other Survivors to get the Killer off you. Or you can be nice and lead the Killer away from other Survivors while being chased.
You can increase the range of Bond with Ace’s unique perk Open-Handed. However, I think the extra range is not that necessary since Bond works well in any build, and the range it has is good enough. Think about it like this: the Killer’s terror radius is 32 meters, but Bond’s range is 36 meters. That’s a lot of range to have all on its own.
Dwight’s second unique perk is Prove Thyself and the teachable version of this perk appears on his Bloodweb at level 35. Here is how it works:
“For each Survivor other than you, gain a stackable 15% repair speed buff awarded to all repairing Survivors within a range of 4 meters up to a maximum of 45%. Gain 50/75/100% more Bloodpoints for cooperative actions. Prove Thyself does not stack with other instances of itself.”
Prove Thyself is a powerful perk for completing the generators quickly, but only if you do them with others. If you decide to run Prove Thyself then you should never be repairing a generator by yourself.
A lot of Survivors that play in a group will have one person run Prove Thyself so they can finish generators faster. You only need one, since Prove Thyself effects do not stack with each other.
Finishing generators quickly is not the only reason to run Prove Thyself. You can also run it if you want to max out your Objective Bloodpoints. With Prove Thyself equipped, you can max Objective by doing two generators with another Survivor. That is how powerful it is! Combine this with Bloodpoint offerings, or David’s unique perk We’re Gonna Live Forever, and you can make even more Bloodpoints!
Dwight’s final unique perk is Leader, and the teachable version of this perk appears on his Bloodweb at level 40. Here is how it works:
“Increase the other Survivors’ Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest unlocking speeds by 15/20/25% when they are within a range of 8 meters from you. Survivors can only be affected by one Leader effect at a time. This effect persists on other Survivors for 15 seconds after leaving Leader’s range.”
Leader is another good perk. The downside is that you need to be around other Survivors. This perk is better used when playing with friends, since you know where everyone is, allowing you to give the Leader bonus to whoever needs it most. When you have Leader equipped, you should give other Survivors priority.
For example, if you are at the Exit Gate with another Survivor, let the other Survivor do it, since they can open the Exit Gate 25% faster with Leader, but you cannot. Or if you find a totem with another Survivor, point at the totem to indicate you want them to cleanse it – especially if it is a Hex Totem which you want destroyed immediately. If you see a Survivor going for a chest, walk by them to give them the Leader bonus for 15 seconds.
I know this sounds like common sense, but you would be surprised by how many Leader Survivors I’ve seen do everything themselves. Then they get sacrificed because they did not let me, or anyone else, open the Exit Gate with the speed bonus from Leader.
Leader can combo well with Bond, since you do want to be around others when using Leader. Other than that, it can fit well into any build. If you have some friends to play with, you can ask them to use Leader, and then put on other perks like Botany Knowledge, Pharmacy, or Wake Up. Leader’s bonus will stack on top of these perks.
If you want to see Dwight’s perks in action, check out my video below.
There you have it, all of Dwight’s unique perks and how to use them in Dead by Daylight. If you want to know more about perks, like the best perks you should run or how other Survivor perks work, then check out more Dead by Daylight guides here.
Stay tuned for more guides and good luck out there in the fog!