Jill Valentine is one of the new Survivors coming to Dead by Daylight in the Resident Evil chapter. She is bringing three new Survivor perks into the game. Let’s see how they work and what you can do with them.
Jill Valentine’s first unique perk is Counterforce, and the teachable version appears on her Bloodweb at level 30. Here is how it works:
“You cleanse totems 20% faster. After cleansing a totem, you see the aura of the furthest totem from you for 2/3/4 seconds, and you gain an additional 20% stackable bonus to cleansing totems for the remainder of the trial.”
Counterforce will be the ultimate perk for cleansing totems. Being able to cut down that totem cleanse speed is important. The faster a Survivor cleanses totems, the faster they can get back on a generator. Counterforce will be a staple for any totem cleansing build, and goes great with Inner Strength and Small Game.
This perk gives Survivors a strong upper hand against Killers who use certain perks. I can see Counterforce being used quite often, which will be a pain for any Killers running Hex perks, since the faster cleanse speed will make it difficult for Killers to protect their totems.
Jill Valentine’s second unique perk is Resurgence, and the teachable version appears on her Bloodweb at level 35. Here is how it works:
“Gain 40/45/50% healing progress instantly after being unhooked or unhooking yourself.”
Resurgence helps out Survivors that have recently been hooked. A lot of times, once a Survivor has been hooked they can get chased by the Killer again right away. So having less time to heal themselves to full will help give that Survivor a chance to get away safely.
Resurgence works great with common perks other Survivors run, such as Borrowed Time and We’ll Make It. With We’ll Make It you are guaranteed to get healed to full before the Killer can make it back to the hook. As for Borrowed Time, this gives you a chance to escape the Killer and then heal up later.
Resurgence can combine well with Deliverance and Slippery Meat. You may be questioning why I suggest Deliverance, a it leaves you with the Broken status effect. However, once the Broken status effect falls off, you can heal. Having 50% progress already done will help you get to full health faster and back on generators.
I do not expect Resurgence to become a meta perk, but it is a perk to be aware of because it can make a significant impact during a trial. Resurgence certainly has a place in specialized perk builds.
Jill Valentine’s third unique perk is Blast Mine, and the teachable version appears on her Bloodweb at level 40. Here is how it works:
“Blast Mine activates after completing a total of 66% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the ability button to install a trap which stays active for 35/40/45 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer damages a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.”
Blast Mine finally gives Survivors a perk that counters Killers kicking generators. Previously, Survivors would have to tap the generator the Killer kicked to stop regression immediately. This was not always possible if only one Survivor is around, and the Killer engages a chase after kicking the generator.
Survivors also have no way to prevent a Killer from kicking generators. This made it impossible to prevent the Killer from using perks like Pop Goes the Weasel. Blast Mine changes all of this.
What makes Blast Mine so strong is its ability to waste the Killer’s time. It does not only blind the Killer, but prevents them from moving or attacking for the entire stun duration. Blast Mine also prevents the kick action from going through on the generator. So if the Killer wants to use Pop Goes the Weasel on it, or another generator perk, they have to kick it again. In effect, this perk wastes so much of the Killer’s time.
I can see Blast Mine being run commonly in survive with friends groups. With four of these mines you can easily mess with the Killer, and ensure your teams survival. This perk will still be strong for solo play, it just can be coordinated better in a survive with friends group.
Blast Mine is such a strong perk that I can see it becoming meta. Depending on how Survivors use Blast Mine, Killers may stop using certain generator perks like Pop Goes the Weasel.
And there you have it, those are Jill Valentine’s three unique perks in Dead by Daylight. To see Jill Valentine’s perks in action check out my video below.
I hope my article helped you out, and stay tuned for more Dead by Daylight guides.