Meg Thomas is one of 24 Survivors in Dead by Daylight. Each Survivor has three unique perks, making it rather time-consuming for new players to learn them all. Well, I am here to help you out! In this guide I will be going over Meg Thomas’ three unique perks in Dead by Daylight and how you can use them. That way you can decide if Meg is worth your Bloodpoints.
You can unlock the teachable versions of Meg’s perks by getting her to level 30, 35, and 40. Now let’s take a look at how to use Meg’s perks!
Quick and Quiet
Meg’s first unique perk is Quick and Quiet, and the teachable version appears on her Bloodweb at level 30. Here is how it works:
“The vault and hide actions’ noise detection and audio range is reduced by 100%. Quick and Quiet can only be triggered once every 30/25/20 seconds.”
Quick and Quiet is the perfect perk for stealth-based builds. It can allow you to quickly hide in lockers without notifying the Killer you are nearby. Keep in mind that Quick and Quiet also works on window and pallet vaults, allowing you to use it during a chase to trick the Killer into thinking you went somewhere else.
There are a few perks that combo well with Quick and Quiet. Dance with Me, one of Kate’s unique perks, prevents Survivors from leaving scratch marks when fast vaulting lockers, windows, and pallets. This makes it even harder for the Killer to tell where you went. Pair Lithe with this as well, which is one of Feng’s unique perks, and you can guarantee a safe escape from the Killer – or at least leaving them confused for a few minutes.
One last perk you can use is Head On, one of Jane’s unique perks. Usually hopping into lockers when the Killer is chasing you is a bad idea. Even if they do not hear you, experienced Killers will quickly figure out where you went. If you have Head On, then Quick and Quiet gives you enough time to activate it, allowing you to stun the Killer before they can check the locker you are hiding in. Be careful though, because this will probably make the Killer angry and they could start tunneling you!
Sprint Burst is Meg’s second unique perk and the teachable version of this perk appears on her Bloodweb at level 34. Here is how it works:
“When starting to run, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds. Causes the Exhausted status effect for 60/50/40 seconds. Sprint Burst cannot be used while Exhausted. You do not recover from Exhaustion while running.”
Sprint Burst gives you a big advantage over the Killer, with the only downside being that you have to walk everywhere to avoid triggering it. This perk allows you to do generator and perform hook saves in dead zones, since it gives you enough speed to get to a loop or jungle gym when the Killer gets close. Sprint Burst can even help you escape certain Killer powers.
For example, if you see the Nurse trying to blink on you, wait to use your Sprint Burst until she blinks. This allows you to escape because she cannot catch up to you with her second blink, and the Nurse will be forced to fatigue. You can do this with many other Killers to make them waste their power, since they do not expect the speed boost. Sprint Burst is a great standalone perk that goes with any build.
Meg’s final perk is Adrenaline, and appears on her Bloodweb at level 40. Here is how it works:
“Instantly heal one health state and sprint at 150% your normal running speed for 5 seconds when the Exit Gates are powered. Adrenaline is on hold if you are disabled at the moment it triggers, and will activate when you are freed. Adrenaline will wake you up if you are asleep. Adrenaline ignores an existing Exhausted timer. Adrenaline triggers the Exhausted status effect for 60/50/40 seconds. You do not recover from Exhaustion while running.”
Adrenaline is an extremely situational perk, but when it works it is amazing. If you are in the dying state when the gates are powered, you will be healed to injured, and can light-speed away to safety, since the speed boost from Adrenaline lasts 5 seconds instead of 3 like all other sprinting perks. This speed boost makes it impossible for the Killer to catch up.
If you are on the Killer’s shoulder and wiggle out, you will be instantly healed to full and get the speed boost. Similarly, if you are on the hook and get saved, you will be instantly healed to full and get the speed boost. This allows you to guarantee your safety if anything bad should happen. Plus Adrenaline ignores any Exhausted effect on you, so you can run dash perks like Sprint Burst or Lithe with it.
However, do not expect to get use from Adrenaline every single game. You will have games where you escape easily from the Killer. This is why I do not recommend running Adrenaline, because it is so situational. However, it is a great perk to run if you are a solo Survivor who does not have friends to rely on. This perk alone can save you from a bad situation.
When Adrenaline works it is amazing, just make sure you are ready to run at all times when one generator is left. I have seen it happen too many times: someone gets healed by Adrenaline, but they were not expecting it so the Killer just puts them into the dying state instantly.
If you are wondering about the Deep Wound status effect, Adrenaline will heal that off you. But you will still be injured, so be careful! Adrenaline can go well with any perk build and does not really combo with other perks.
To see all of Meg’s perks in action, check out my video below showcasing them.
There you have it, all of Meg Thomas’ unique perks and how to use them in Dead by Daylight. If you are curious about other Survivors, or if you want to know the best perks for Survivors to use, then check out my other Dead by Daylight guides. I will also be writing more guides so stay tuned for those.
Thanks for reading and good luck out there in the fog!