Pinhead brings three new perks to Dead by Daylight in the Hellraiser chapter, as well as an interesting new power for which I have prepared a separate guide. Pinhead’s three unique perks in Dead by Daylight are Deadlock, Hex: Plaything, and Scourge Hook: Gift of Pain.
Pinhead’s first perk is Deadlock, and the teachable version of this perk appears on his Bloodweb at level 30. Here is how it works:
“After a generator is repaired, the Entity blocks the generator with the most progress for 20/25/30 seconds. You see its white aura during this time.”
Deadlock is another generator control perk for Killers. It can work well on its own or with other generator control perks such as Corrupt Intervention, Thrilling Tremors, or Pop Goes the Weasel. The only thing Survivors can do against this perk is just leave the blocked generator and start on a new one.
I can see Deadlock being used as an alternative to some generator perks such as Corrupt Intervention. Deadlock is more useful since it is active the entire game, while Corrupt Intervention is only active at the start. Deadlock can show the Killer which generator has Survivors on it, and where Pop Goes the Weasel will have the best use. I can definitely see Deadlock becoming a popular meta perk for Killers.
Pinhead’s second perk is Hex: Plaything, and the teachable version of this perk appears on his Bloodweb at level 35. Here is how it works:
“The first time you hook a Survivor, they become Cursed and Hex: Plaything activates on a Dull Totem. The Cursed Survivor suffers from the Oblivious status effect until Hex: Plaything is cleansed. Hex: Plaything’s totem aura is revealed to the Cursed Survivor when they are within 24/20/16 meters of it. For the first 90 seconds, only the Cursed Survivor can cleanse the totem.”
To clarify what Hex: Plaything does, it means the first time you hook each Survivor they will be Oblivious. So you get a max of four uses of Hex: Plaything every game. Hex: Plaything goes great with Hex: Thrill of the Hunt, which will let you know when Survivors are cleansing their totems.
Hex: Plaything could have some uses, as the Oblivious status effect makes it difficult for Survivors to keep track of the Killer. However, experienced Survivors will play carefully while Oblivious, reducing its effectiveness.
The major benefit to Hex: Plaything is that it takes the Survivor’s attention away from generators. While some Survivors might ignore Oblivious, others will be scared by it and search for their totem, buying the Killer more time to win the game. This perk definitely has a place in unique builds, but is not powerful enough to overtake any meta perks.
Scourge Hook: Gift of Pain
Pinhead’s final perk is Scourge Hook: Gift of Pain, and the teachable version of this perk appears on his Bloodweb at level 40. Here is how it works:
“At the start of the trial up to 4 random hooks are changed into scourge hooks. You see their aura in white. When a Survivor is unhooked from a Scourge Hook, they suffer from the Hemorrhage and Mangled status effect until fully healed. The first time the Survivor is healed, they suffer a 7/8/9% penalty to healing and repairing actions until injured again.”
The effects of this perk force Survivors to make a few choices in a game. The Survivor can stay injured so they can repair or heal normally, but leave themselves vulnerable to attack. Alternatively, they can heal but then suffer a penalty to repairing and healing. Scourge Hook: Gift of Pain definitely has potential to slow down a game significantly, especially since Survivors cannot see which hooks are Scourge Hooks.
Scourge Hook: Gift of Pain can pair well with any perks that reduce Survivor action speed. Currently those are Sloppy Butcher, Thanatophobia, Coulrophobia, and Dying Light. Combining it with these perks will definitely make for a long game for the Survivors. This perk can also be combined with generator delay perks to slow the game even more. It could become one of the meta perks most high rank Killers use.
The most exciting part about Scourge Hook: Gift of Pain is how it is named. It has a similar format to Hex perks, implying that there could be more Scourge Hook perks in the future. This allows for more skill-based perks to reward Killers for hooking Survivors.
There are all the perks Pinhead is bringing to Dead by Daylight. To see how Deadlock, Hex: Plaything, and Scourge Hook: Gift of Pain work in game, check out my video above. Thanks for reading and stay tuned for more Dead by Daylight guides!