The Trickster is the newest Killer coming to Dead by Daylight in the All Kill chapter. Along with having a new Killer power, the Trickster also brings three new perks to the game. The new Survivor coming in this chapter is Yun-Jin Lee. If you want to know more about her perks, check out my guide explaining everything about them, and how to use them.
Now let’s take a look at the Trickster and the three unique new perks he brings to Dead by Daylight: Starstruck, Hex: Crowd Control, and No Way Out.
The Trickster’s first perk is Starstruck, and the teachable version of this perk appears on his Bloodweb at level 30. Here is how it works:
“Starstruck activates when you are carrying a Survivor. Survivors within your Terror Radius suffer from the Exposed status effect for 20/25/30 seconds. Starstruck cooldowns for 90 seconds once a Survivor is no longer carried.”
The addition of Starstruck can be game changing for Killers and Survivors, since the Exposed status effect is the deadliest in the game. For the first time Killers have something to make Survivors scared of bodyblocking hooks, which is something that happens a lot in high rank games. Survivors will run in front of, or around the Killer, and then crouch in front of the hook they are trying to use. This gives the Survivor on the Killer’s shoulder enough time to wriggle free. While there were previously some perks to counter this, such as Agitation, Iron Grasp, and Mad Grit, none of them dissuaded Survivors from bodyblocking hooks.
Along with giving Killers a new way to deal with hook bodyblocking, the Starstruck perk also creates a lot of potential for new perk builds. Killers can opt for a full hooking-based build, or just combine Starstruck with one other hooking perk.
I can see Starstruck being paired with Agitation, one of the Trapper’s perks, the most: “While carrying a Survivor, your movement speed is increased by 6/12/18% and your terror radius is increased by 12 meters.” This extra movement speed from Agitation allows Killers to easily catch up to Survivors, especially if they are not expecting it, allowing Killers to capitalize on the Exposed status effect applied by Starstruck.
And if you want a full on hook build, you can try out Iron Grasp and Mad Grit as well. Iron Grasp is a general perk that works like this: “Struggle effects from a wiggling Survivor are reduced by 75%. Time to wiggle out of your grasp is increased by 4/8/12%.”
Mad Grit is a unique perk to the Legion: “While carrying a Survivor, you suffer no cool-downs on missed attacks and successfully hitting another Survivor will pause the carried Survivor’s wiggle timer for 2/3/4 seconds.” As you can see, Starstruck can synergize very so well with these perks.
Hex: Crowd Control
The Trickster’s second perk is Hex: Crowd Control. The teachable version of this perk appears on the Trickster’s Bloodweb at level 35. Here is how it works:
“The Entity blocks a window for 10/12/14 seconds after a Survivor performs a rushed vault through it. The hex effects persist as long as the related hex totem is standing.”
It is interesting that we are getting another window blocking perk, since we already have Bamboozle perk from the Clown: “Your vault speed is 5/10/15% faster. Performing a vault action calls upon the Entity to block the vault location for 8/12/16 seconds. Only one vault location may be blocked this way at any given time.”
Hex: Crowd Control definitely has its uses, but also several drawbacks. The major problem with Hex: Crowd Control is that it is a Hex perk, so it is inherently unreliable as Survivors could destroy the Hex Totem at the start of the game.
Hex: Crowd Control also only triggers after a Survivor vaults the window, so the Killer will have to go around the window loop at least once to catch the Survivor. This does not cut down chase time reliably, especially if there is another loop nearby the Survivor can go to. Survivors can also counter Hex: Crowd Control by slow-vaulting windows if they have a good lead on the Killer.
One of the few situations Hex: Crowd Control can be useful is if there are multiple Survivors in the same area. Hex: Crowd Control has no limit on the windows it blocks, after all. When Survivors panic, they can take a window hastily, leaving other Survivors trapped in an area with no open windows.
In comparison to Bamboozle, Hex: Crowd Control is just the weaker perk. Bamboozle allows you to lock down window loops before the Survivor can use them. Survivors cannot counter Bamboozle in any way like they can Hex: Crowd Control. Another advantage of Bamboozle is the increased vault speed it grants. Given the choice between Hex: Crowd Control and Bamboozle, you should take Bamboozle.
No Way Out
The Trickster’s final perk is No Way Out. The teachable version of this perk appears on his Bloodweb at level 40. Here is how it works:
“Each time you hook a unique Survivor, No Way Out gains a token. When the last generator is repaired, the Entity blocks both the Exit Gate switches for 8/9/10 seconds for each token in your possession.”
Finally, we have another perk that can do something at the end of the game. Just remember that you only get one token per Survivor. The max you can delay an exit gate by is 40 seconds. This buys the Killer a lot of time to lock down extra kills before the exits are opened.
There are several end game perks that can be combined with No Way Out to increase the Killer’s odds of ensuring no one escapes. If you are looking for a full end game build, then use Hex: No One Escapes Death, Remember Me, and Blood Warden. Feel free to adjust the build to your needs if you want other perks to help you throughout the entire game.
Hex: No One Escapes death is a general perk: “Once the Exit Gates are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it. While Hex No One Escapes Death is active, Survivors suffer from the Exposed status effect and your movement speed is increased by 2/3/4%.” Hex: No One Escapes Death allows you to really capitalize on those 40 seconds where the Survivors cannot open the exit gates.
Remember Me is one of Freddy’s unique perks: “Each time you hit your Obsession, you increase the Exit Gate opening time by 4 seconds, up to a maximum of 8/12/16 additional seconds. The Obsession is not affected by Remember Me.” This perk allows you to delay the exit gates even more and grab those last kills you need.
Blood Warden is another unique perk to Freddy: “As soon as the Exit Gate is opened, Blood Warden is activated. The auras of any Survivors located within the Exit Gates are revealed to you. Once per trial hooking a Survivor while Blood Warden is still active calls upon the Entity to block both Exits for all Survivors for 30/40/60 seconds.” With all of these perks combined, you can make the perfect end game build.
There you have all the perks from the Trickster in Dead by Daylight. These perks offer players more variety in their builds, and give Survivors a lot to worry about. If you want to see these perks in action, my video above goes over the Trickster, Yun-Jin Lee, and other changes coming in patch 4.6.0.
Let me know if you think these perks are a good change or just more boring additions to the game. Stay tuned for more Dead by Daylight guides and good luck out there in the fog!