The Twins are the latest to join the roster of Killers in Dead by Daylight, and have three unique perks to change up the game. Let’s take a look at these three unique perks and how you can use them in game. If you are interested in the new Survivor, Elodie Rakoto, check out my overview of her perks.
Now let’s take a look at the three unique Twins perks in Dead by Daylight.
The Twins’ first unique perk is Hoarder. The teachable version of this perk will appear on the Twins’ Bloodweb when you get them to level 30. Here is how Hoarder works:
“Receive a loud noise indicator for 4 seconds when Survivors interact with a chest or when they pick up an item within 32/48/64 meters of your location. The trial begins with up to 2 additional chests in the environment.”
This perk was made to give Killers more information on when Survivors are searching chests or trading items, since there are several items that can be quite annoying for killers, such as med-kits and keys. Not only that, but some Survivors also run loot builds to increase the quality of items they find in chests; Hoarder provides a clear counter to such builds.
However, Hoarder is not inherently a must-have perk. While chests do take Survivors off generators, this is not a reliable way to delay the game. Survivors can rush generators, and then loot chests once the gates are powered.
Hoarder becomes a strong perk if you pair it with Franklin’s Demise, a unique perk from Leatherface. What Franklin’s Demise does is force Survivors to drop their items when hit by the Killer’s melee attack. If the Survivor does not pick up their item within 150/120/90 seconds, then the item will be removed from the game. So you can see how this synergizes extremely well with Hoarder, which will tell you when Survivors pick up their dropped items.
Using Hoarder and Franklin’s demise together forces Survivors to make a choice between items and generators, which can give Killers the upper hand during a trial depending on how much Survivors want to get their items back. This perk combo encourages a unique playstyle for Killers that was not possible before.
Here is how the second unique Twins perk in Dead by Daylight works:
“When you damage a generator, up to 3 other random generators also begin regressing. If the affected generators are being repaired, any Survivor repairing them receives a difficult Skill Check. Oppression has a cooldown of 120/100/80 seconds.”
Killers can use Oppression to figure out which generators Survivors are repairing. Since the difficult skill check comes without warning, Survivors will almost always fail it. The strength of Oppression grows as the game progresses and the number of available generators goes down. When there is only one generator left, you will know for sure which 3 generators the perk will target.
Given the RNG factor of Oppression, it is not as strong as other generator perks, but can still be used to maintain pressure throughout a trial.
Oppression can work well in any generator perk build. Just remember that it is incompatible with Hex: Ruin, since Hex: Ruin takes away the Killer’s ability to kick generators while the hex is active. Consider using Pop Goes the Weasel, Overcharge, Corrupt Intervention, or Thrilling Tremors with it instead. I recommend only running two generator perks to give yourself more utility during a trial.
Coup De Grace
This is how the Twins’ final unique perk works:
“Each time a generator is completed, Coup de Grace grows in power. Gain a token. Consume one token to increase the distance of your next lunge attack by 40/50/60%.”
Coup de Grace is an interesting perk that allows Killers to catch Survivors off guard. However, there are many cons to this perk that make it not worth running. You need to run this perk for a few games to get a feel for how big the increased lunge is, meaning it might hurt your gameplay instead of help it.
Coup de Grace also requires generators to be done to get any use out of it, which is bad because you do not want generators being completed. Survivors can also guess when you have Coup de Grace active after seeing the Killer use it, allowing them to plan their routes with the increased lunge in mind.
That’s not to say Coup de Grace has no use, it just fits a very unique playstyle. Coup de Grace can combo well with perks that trigger off of a Killer’s auto attack. Save the Best for Last, Knockout, Franklin’s Demise, and Sloppy Butcher are a few examples. You can use the increased luge from Coup de Grace to trigger the effect of all these perks. You should not run Coup de Grace if you are going for a generator delay build, though.
Those are all of the Twins’ unique perks explained. If you want these perks for yourself you can purchase the Twins from the A Binding of Kin chapter, or buy them for in game currency without Elodie Rakoto included. None of the Twins’ perks add anything crazy to the game, but they do allow for some interesting builds from Killers. However, due to how many players stick to meta builds I doubt you will be seeing these perks a lot in your own games, at least not in high ranks.
Let me know what you think of these perks, and stay tuned for more Dead by Daylight guides!