Yun-Jin Lee is the next Survivor coming to Dead by Daylight, and we can finally take a look at her perks in the 4.6.0 PTB. If you want to know about new Killer the Trickster, then check out my guide on his perks.
Yun-Jin Lee’s three unique perks are Fast Track, Smash Hit, and Self-Preservation. Let’s take a look at how you can take advantage of them.
Fast Track is the first new perk Yun-Jin Lee is bringing to Dead by Daylight. The teachable version of Fast Track will appear on her Bloodweb at level 30. Here is how Fast Track works:
“Whenever another Survivor is hooked you gain 1/2/3 token(s). You consume all tokens after a Great Skill Check on a generator. Each token consumed grants a 1% bonus progression for Great Skill Checks when repairing generators.”
Fast Track is another perk Survivors can use to complete generators faster in a meta where many Killers run generator slowing perks. Survivors being hooked during a match is unavoidable, at least if you are in mid to high ranks, so Fast Track is taking advantage of a situation that is bound to happen.
The tokens from Fast Track have no cap, so you can choose to wait until you have 9+ tokens for a lot of progression. However, it does not really matter if you save your tokens, or use them right away, since they all give the same amount of progress. It comes down to Survivors deciding when to put that stored progress into the generator. I recommend using tokens right away, unless the generator you are on is about to pop.
A perk that goes extremely well with Fast Track is Detective Tapp’s perk Stake Out: “For each 15 seconds you are standing within the Killer’s Terror Radius, and are not in chase, you gain a token up to a maximum of 2/3/4 Tokens. When Stake Out has at least 1 Token Good Skill Checks are considered Great Skill Checks, consume 1 Token, and grant an additional progression bonus of 1%.”
With Stake Out you do not have to focus on trying to hit Great Skill Checks. You can just hit Skill Checks normally and have them count as Great Skill Checks. The additional 1% progression also combines perfectly with the bonuses you get from Fast Track.
If you do not have access to Stake Out, then you can use the perk This is Not Happening: “Great Skill Check success zones when repairing, healing, and sabotaging get 10/20/30% bigger when you are injured.” Unlike Stake Out, this is a general perk available to all Survivors.
Yun-Jin Lee’s next perk is Smash Hit. The teachable version of this perk appears on her Bloodweb at level 35. Here is how Smash Hit works:
“After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 3 seconds. Causes the Exhausted status effect for 60/50/40 seconds. This perk cannot be used while Exhausted.”
This is the first sprint perk we have gotten in a long time, and gives a nice reward for stunning the Killer. However, I would not run this perk over Sprint Burst or Lithe. Even Dead Hard is better than Smash Hit. This is because stunning the Killer with a pallet is incredibly risky and difficult to do. Many Killers have gotten really good at avoiding pallet stuns by stopping their chase a split second before the Survivor drops the pallet.
Along with this there are many Killers in the game that can completely counter pallets. This includes the new Killer, the Trickster, who can wait for the Survivor to throw the pallet, and then hit the Survivor with Knives. Other Killers that can counter pallets are the Huntress, Pyramid Head, Nurse, Freddy, Hag, Trapper, Cannibal, Hillbilly, Plague, and Spirit. With so many Killers that can counter pallets, Smash Hit is not a good perk to use.
Yun-Jin Lee’s final perk is Self-Preservation. The teachable version of this perk appears on her Bloodweb at level 40. Here is how Self-Preservation works.
“Whenever another Survivor within 12 meters of you gets hit by a basic attack or special attack, Self-Preservation activates. Your scratch marks are hidden for 6/8/10 seconds.”
Self-Preservation is an interesting perk that can be utilized for stealthy builds, and even rescue builds. It could even be useful if a Survivor takes a hit for you during chase, allowing you 10 seconds where the Killer cannot track your scratch marks. Just remember that Killers pay attention to sound as well, so try to put distance between yourself and the Killer. Do not try sneaking around them.
This perk can have strong uses during hook saves as well, especially if a lot of Survivors are around the hook. With so many overlapping scratch marks, the Killer won’t notice they cannot find yours. Whether you are the Survivor on the hook and get saved, or the one doing the saving. Self-Preservation will hide your scratch marks here, allowing for a sneaky getaway. The only trick is to get out of the Killer’s line of sight.
Another situation this perk can be good in is if the Killer is slugging. When a Survivor gets downed near you, just start running to the slug that is farthest away from the Killer, or closest to you. Having no scratch marks will make it difficult for the Killer to figure out what you are doing.
Self-Preservation can be combined with other perks, or be used on its own. For a stealth build you can use Urban Evasion and Iron Will. Urban Evasion is one of Nea’s perks: “Your movement speed while crouching is increased by 90/95/100%.” Iron Will is one of Jake’s unique perks: “Grunts of pain caused by injuries are reduced by 50/75/100%.”
If you want to get a feel for how Self-Preservation works, you can equip Fixated, one of Nancy’s unique perks: “you can see your own scratch marks at all times and walk 10/15/20% faster.” To see how the perk effects look in game, check out my video below!
That is everything you need to know about Yun-Jin Lee in Dead by Daylight. Overall these new perks give Survivors more options, but do not change the game in big ways.
Let me know if you think these perks will be useful, or what builds you would like to try with them. Thanks for reading, and stay tuned for more Dead by Daylight guides.