The Twins are the newest Killer coming to Dead by Daylight in A Binding of Kin chapter. This Killer has an amazing story. The Twins are a pair of conjoined twins, allowed to separate from each other thanks to the Entity. While their power sounds strong, how does it play in game? In this article I will analyze the viability of this new Killer and their perks.
If you are wondering about the new Survivor, Elodie Rakoto, I have an article going over her.
The main twin that the player controls is Charlotte, and the smaller twin is Victor. Blood Bond allows the twins to separate from each other. Pressing the power button will throw Victor forwards and take control of him. Players can switch control between Victor and Charlotte by pressing the secondary ability button.
Leaving Victor on his own can give Charlotte information about Survivors. Whenever a Survivor gets too close to Victor, their location is revealed to Charlotte with the Killer Instinct effect. Victor will still make sounds when left alone, to let Survivors know he is there. Survivors can avoid being detected by crouch walking or standing still. If the Survivor can find Victor they can crush him, and he will respawn with Charlotte after a few seconds.
While controlling Victor, Charlotte will have no terror radius or red stain. Victor also has no terror radius or red stain, even when controlling him. To make up for this, he makes a lot of noise while running around. Victor does not have a basic attack to injure Survivors, instead he has to injure them by pouncing.
Players must charge his pounce by holding down the ability button. When Victor’s pounce bar is fully charged his movement is slowed. Pressing the attack button with pounce fully charged will cause Victor to pounce, allowing him to leap over pallets, windows, and objects. Any Survivors caught in his path will be injured. Missing the pounce will leave Victor vulnerable and Survivors can crush him if they react fast enough.
If Victor hits a healthy Survivor, he will latch onto them inflicting the Broken, Oblivious, and Incapacitated status effects. Additionally, players cannot escape through the Exit Gates while Victor is on them, although they can still escape through the hatch, and use Keys while Victor is on them.
Incapacitated is a new status effect brought into the game by the Twins. It prevents Survivors from all basic interactions, such as repairing generators, healing, searching chests, opening the Exit Gates, and using some items – like med-kits, for example. Incapacitated does not stop Survivors from being able to run, vault, and throw down pallets.
When Victor has latched onto a Survivor, the Killer player is forced into controlling Charlotte. The Killer is given no indicator where Victor is, so players must use their memory to find the Survivor Victor is latched onto. However, any Survivors that are near the Survivor Victor is latched onto will have their location revealed to the Killer by the Killer Instinct effect.
Survivors can remove Victor while he is on them by performing the Crush interaction. This destroys Victor, who will then respawn with Charlotte after a few seconds.
Is Blood Blond any good?
At first glance the power looks strong, but it has many weaknesses. Victor can be easily countered by Survivors in multiple ways. If Victor is chasing someone, they can hide in a locker and there is nothing he can do about it. Victor can also be looped around objects, since his pounce takes some time to charge. The biggest weakness to the Twins’ power is that Survivors can hold Victor hostage once he has latched onto someone.
Since the Survivor can still vault and throw pallets, they can kite the Killer with no problems. On the PTB it has already become common for Survivors to deliberately not remove Victor, to deny the Killer use of him. The Survivors can afford to have one player not doing generators, so it is not a setback for them to have one Survivor waste the Killer’s time. This is a huge problem for the Twins, because it turns them into a Killer with no ability.
Hopefully Behaviour fixes this before the Twins go live. The best solution is to allow Charlotte to have the option to recall Victor. This would prevent Survivors from being able to deny the Twins their power. This one change would greatly increase the viability of the Twins.
That’s not to say the Twins do not have any strengths in their current state. They do have great map control since they can pressure opposite sides of the map at will. They can also set traps for Survivors by positioning Charlotte correctly, and then chasing the Survivor with Victor.
Charlotte can use Victor to determine which generators Survivors are doing without using perks, and this opens up perk slots for other builds.
The Twins have a lot of power when a Survivor is hooked, since the Killer can take control of Victor to deny Survivors any use of Borrowed Time. Another option is to use Victor to stop hook saves, since a Survivor cannot save with Victor on them. Or if multiple Survivors are around, you can just hold Victor’s pounce and use it the second the Survivor performs the save. This is especially strong since Victor can hit multiple Survivors in one pounce.
I would say a generator perk, or perks, are a must for the Twins to make up for their weaknesses. Pop Goes the Weasel would be the best perk on them. But you can also take advantage of Hex: Ruin, or combo Hex: Huntress Lullaby with the Twins’ perk Oppression.
The Twins can also run perks that trigger off basic attacks, since you will be downing most Survivors with it. While it is true you could down a lot of Survivors with Victor, you are usually controlling Charlotte for the majority of the game.
Now let’s take a look at their three unique perks.
The Twins’ first unique perk is Hoarder:
“Receive a loud noise indicator when Survivors interact with a chest or when they pick up an item within 24/32/48 meters of your location. The trial begins with up to 2 additional chests in the environment. The rarity of items found in chests is decreased.”
This is an interesting perk because this is the first time Killers can affect the outcome of items in chests. Before, the most Killers could do was prevent chests from spawning with offerings. Survivors have had perks that increase item rarity in chests for a long time, so it makes sense that Killers finally can affect chests too.
Hoarder also makes it clear why they removed the loud noise indicator that used to trigger off chests. I personally think it is much better to keep this indicator baseline for all Killers, rather than limit it to a perk. Overall this perk seems like something you would run if you are worried about the items Survivors find in chests, making it a quality of life perk, and not one necessary for slowing the game or securing kills.
Their second unique perk is Oppression:
“When you damage a generator, up to 3 other random generators also begin regressing. If the affected generators are being repaired, any Survivors repairing them receive a difficult Skill Check. Oppression has a cooldown of 120/100/80 seconds.”
This is another generator perk and can be used to figure out where Survivors are. The Skill Check that the Survivors get is like the one from Overcharge. It is very small, and since there is no noise indicator it is incredibly difficult to hit – meaning that most of the time Survivors will fail the Skill Check.
As I said before, this perk pairs well with Hex: Huntress Lullaby since it punishes Survivors more for missing Skill Checks. I expect to see this perk used quite often, as it is much better than generator perks such as Corrupt Intervention.
Coup de Grace
The Twins’ final perk is Coup de Grace:
“Each time a generator is completed, Coup de Grace grows in power, gaining a Token. Consume one Token to increase the distance of your next lunge attack by 60/80/100%.”
This perk is another interesting perk, best used for newer Killers. This is because it relies on generators being powered in order to work, which is something you do not want as Killer. Experienced Killers will have no use for Coup de Grace.
If you decide to use Coup de Grace, be careful with your lunge hits, since a token will be consumed regardless of whether you hit the Survivor or miss them. This perk takes some time to learn, since it changes the effective range of the lunge, but if you dedicate yourself to mastering it you can definitely catch Survivors off guard.
That is everything you need to know about the Twins in Dead by Daylight. If you want to check out how their power and perks play in game, check out my video above, showing you everything.
The Twins have a unique power that will take a lot of practice to master. However, they are currently weaker than most Killers, since Survivors can control when they can and cannot use their power. Hopefully we see some adjustments to them when the Twins are released for everyone.
Stay tuned for more Dead by Daylight guides and good luck out there in the fog!