Star Wars: Galaxy of Heroes hosts a daunting roster of ships that new players can get lost in. You’ll need hard hitting ships for Territory Wars, Territory Battles, Grand Arena Championships, and Fleet Arena and Nodes. There are 43 ships and 8 capital ships currently available, and it can be difficult for new players to know where to start or what to aim for. We highlight the best ships in SWGOH that you need to get ASAP.
Quick note: To utilize ships at their fullest potential, you should completely gear and level both your characters and ships.
Hound’s Tooth – Bossk
Bossk’s Hound’s Tooth is the most versatile brick-wall of a ship you could include on any roster. There might not be a better plug-and-play ship in SWGOH, and it may be the hands-down best ship. This is the first line of defense any opposing player must get through to take out your damage dealers. You won’t find too many high ranked Fleet Arena teams without Hound’s Tooth as a starting ship for any battle.
Hound’s Tooth earns its money on Bossk’s unique ability alone, Trandoshan Barricade. It stacks 25% Protection Up for 2 turns whenever it takes damage from an enemy’s attack. While Hound’s Tooth is missing the Taunt buff, HT has +50% tenacity and gains +25% turn meter whenever another ally takes damage from an enemy attack.
Hound’s Tooth is a one-trick pony with its stacking Protection Up-Taunt combo, and can only be bested by a few ships. The ship alone is a great reason to Relic Bossk, since he’s a beast (lizard mostly) both in ships and for Bounty Hunter PvP squads.
Umbaran Starfighter – CT-5555 Fives
Fives’ ship Umbaran Starfighter is one of the hardest hitting ships in SWGOH. It goes from a limp noodle Target Lock machine to a heavy hitter as soon as you get Fives to Relic 7. It has a high Health pool, and attack stats that can one-shot some ships. It’s also fairly fast since it gains additional Turn Meter every time it attacks, making it a swift and dangerous fighter.
We mentioned how only a few ships can counter Hound’s Tooth, and Fives in the Umbaran Starfighter is one of them. Its basic attack can Target Lock, which will dispel all buffs on the target enemy. That means that the Umbaran Starfighter will ignore the Protection Up Hound’s Tooth will generate. Its special attack, Umbaran Missile Pods, will inflict Target Lock on the target enemy, and can attack indirect ships if they also suffer from the Target Lock debuff.
Anakin’s Eta-2 Starfighter – Jedi Knight Anakin Skywalker
Anakin’s Eta-2 Starfighter is another key piece of a General Kenobi Negotiator fleet squad. If Jedi Knight Anakin Skylwalker is at Relic 7, the ship is one of the strongest attackers in the game. The ship’s kit is geared towards doing as much damage as possible, so it’s best practice to keep it alive for as long as possible.
The AoE special attack inflicts Buff Immunity and Healing Immunity, so it can counter tank ships like Hound’s Tooth before they pop a Taunt. Anakin’s basic attack also inflicts Target Lock, which is key for Fives’ special attack mentioned above.
Han’s Millennium Falcon – Han Solo and Chewbacca
Han’s Millennium Falcon is the lifeblood of any rebel fleet under Admiral Ackbar. This top tier attacker can call in allies to assist its attack or assist allies attacking, which means a constant barrage of damage. Han’s Millennium Falcon can also use a unique ability, Watch This, which dispels all debuffs on itself and grants the Millennium Falcon the unique buff Outmaneuver. This buff grants 25% Evasion, and while it is in effect the Falcon can’t be countered, and can’t be targeted if other allies are present. Even stealthed allies will be targeted before the Millennium Falcon if it has Outmaneuver on.
Place Han’s Millennium Falcon alongside Biggs Darklighter’s X-wing and a Rebel Y-wing to start any encounter. MilF’s basic attack will generate Target Lock on enemies will grant Biggs a taunt and refill its Protection, meaning Han will have a bodyguard to keep him alive and attacking for as long as possible. Just make sure to avoid any Empire fleets that have the Imperial Tie Bomber. The Burning debuff from the Imperial Tie Bomber will prevent allies from being called in to attack.
Imperial Tie Bomber
The Imperial Tie Bomber is a pilotless ship that hard-counters Geonosian ships and Rebel fleets. If the Tie Bomber can drop its Proton Bombardment ability and inflict Burning, Empire ships can wreak havoc without fear of being overwhelmed.
This ship alone is viable at lower stars and can make any weak empire team a solid C-Team to clean up some leftover teams on Territory Wars or Grand Arena Championship. It’s included among the best SWGOH ships for being able to counter two substantial teams on its own.
Some honorable mentions that didn’t make the list: Rebel Y-wing, BTL-B Y-wing Starfighter, Xanadu Blood, Sun Fac’s Geonosian Starfighter, and Ahsoka Tano’s Jedi Starfighter.