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4 reasons Wild Rift is nowhere near regular League of Legends

I was really excited for the release of Wild Rift. It showed so much potential and I couldn’t wait to get my hands on a League of Legends game that I could play absolutely anywhere on mobile. Unfortunately Wild Rift doesn’t live up to the hype, and along with many others, I was quite disappointed. Here is why.

The selection of champions is a mess

At first I was really excited, because I discovered that most of the champions you can use in Wild Rift are ones that have been around for quite a while. It seemed nostalgic and fun, I thought Riot wanted to give us something like a throw-back game to the “good old times”. Then I saw that you can also play Seraphine.

But that would be fine, right? A single champ out of line, nothing that we can’t get over. Well, as a support main, I do have a problem, a huge one. The game seems to be tailored to an older playstyle that doesn’t go well with the new champions, which makes Seraphine OP. I can’t complain because I have been abusing her for the past few days and it’s absolutely hilarious, but it’s still not right for the gameplay, or for what Wild Rift wants to be as a competitive game.

What if Riot decides to bring in Sylas? Or Zoe? People wouldn’t have a chance to win against them.

Wild Rift has a very low PvP skill ceiling (and floor)

Since I have been playing like a madwoman and winning most of my games thanks to Seraphine, the Most Broken Champion™ of Wild Rift, I thought I would eventually get opponents that are harder to fight. Apparently not.

The playerbase isn’t big enough right now so there aren’t many people in it who are actually good at the game. So even if you are barely above average you can mow down entire teams. This isn’t the fault of the developers, however, if people don’t come flocking to the app then I can’t see it becoming a fun game.

League of Legends Wild Rift

Since I was beginning to get bored, I cheated a tiny bit. I got someone that is absolutely awful at both League of Legends and Wild Rift to play with me so I could get into matches that were at least a little different than I was used to.

Shockingly, that didn’t help at all. Enemies kept running into our entire team one by one, they didn’t watch their damage, they didn’t ward, they didn’t catch on when we kept ganking them in the same way several times. We can laugh at it, but this kind of stupidity isn’t present even in the lowest ranks of League of Legends. It’s like playing against AI.

Dragon lane?

For those who aren’t familiar with how Wild Rift works and only know regular League of Legends: when you are put into the red team in the game, the entire map will flip, so for you it looks as if you were on team blue. Except for the jungle, of course, that looks like an absolute mess and it needs quite a bit of adjusting. I’m embarrassed by the amount of times I got lost.

I understand that you can’t exactly create an interface that can enable you to play on the red team without flipping the map. It’s fine. I can live with it. It’s not ideal and feels weird, but I’m sure everyone will get used to it eventually.

But how dare you call bot lane “dragon lane”? I know it’s a small thing, but I can’t get over it. Time to start calling top “herald lane” or “baron lane”. Or, since the game points out the “solo” and the “duo” lane at the beginning of each and every match, you could just call them that.

Targeting is way too finicky

So, the way you autoattack works is like this:

  • Champions are first priority, then come minions, then turrets.
  • You have a button that changes priority to minions.
  • Another button for turrets.
  • To pick a specific target you need to hold your autoattack and aim.

This sounds fairly simple at first. Don’t let that fool you, it’s only simple when we are talking about the rules. In reality, you can’t even farm because by the time you adjust your autoattack to a specific minion it has already died. But it’s not guaranteed that you can even pick the right minion, as mobile screens tend to be really sensitive and the space between minions is quite small, which creates a pretty major problem.

Some final thoughts

Yes, there are many problems, but Wild Rift is still being developed and improved. I believe that Riot will be able to make a fun game out of it that all League of Legends players can enjoy. Eventually.

Until then I recommend that you try it out yourself, even if you just go up against bots. It’s still a new experience and you might even like it more than the desktop version, if only for the novelty of it.

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Heidi Caedere

I'm a writer, and I love to create articles around games. What I love even more is playing the games themselves. League of Legends and Stardew Valley are my jam.
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