As usual, before I get into my rating for each card, here’s a brief overview of my rating system.
- 1 – Bad card or only useful in the sideboard
- 2 – Passable, but not something I would pick early or often
- 3 – A solid card I’m happy to pick most of the time
- 4 – Powerful cards that provide a lot of value on their own
- 5 – Cards that will almost always win the game if your opponents can’t deal with them
Now that we know how I’ll be rating each card, let’s get straight into the ratings.
Ikoria Draft guide – Colorless
Adaptive Shimmerer – 1.5
This is a barely passable filler card. This is best as a creature to mutate on top of because of the +1/+1 counters. However, playing this on turn 5 is a little too slow.
Farfinder – 3
Farfinder is great. It offers a lot of flexibility and almost every deck is going to be happy to run it. Farfinder fixes your mana, ramps you, and is a great mutate target.
Mysterious Egg – 2
This card can be a decent inclusion if you need some mutate fodder. With that said, its effect is weak and isn’t an amazing mutate payoff.
Crystalline Giant – 4.5
Crystalline Giant is an absurd creature that I will always pick. There’s a little randomness in this card, but there are a lot of great keywords that it is going to be worth it most of the time. Also, this card being colorless means that it’s able to slot in any deck. Furthermore, it’s a great target to mutate on top of, since all the counters will stay. I’m curious how players would use this card in paper Magic though.
Indatha Crystal, Ketria Crystal, Raugrin Crystal, Savai Crystal, Zagoth Crystal – 2
Most decks won’t need to include a crystal, but I wouldn’t be unhappy having one. Include them in your deck if you need to splash a third color. Cycling is very nice on support cards like this.
The Ozolith – 1
This card has constructed potential, however, in limited, this card just doesn’t do enough. The payoff isn’t usually worth building around and is quite unrealistic.
Sleeper Dart – 1
This card is essentially cycling at sorcery speed with a very minor effect.
Springjaw Trap – 1.5
Unless you really need to include removal spells into your deck, I would stay clear of Springjaw Trap. It doesn’t do enough to justify paying 5-mana for it.