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Kaladesh Remastered Draft Guide – Artifacts | Magic: The Gathering

Welcome to the MTG Kaladesh artifacts draft guide! Last time, I went over all the multicolor cards.

Before I get into my rating for each card, here’s a brief overview of my MTG Kaladesh artifacts draft guide rating system.

  • 1 – Bad card or only useful in the sideboard
  • 2 – Passable, but not something I would pick early or often
  • 3 – A solid card I’m happy to pick most of the time
  • 4 – Powerful cards that provide a lot of value on their own
  • 5 – Cards that will almost always win the game if your opponents can’t deal with them

Now that we know how I’ll be rating each card, let’s get straight into the ratings.

MTG Kaladesh Artifacts Draft Guide

MTG Kaladesh Artifacts Draft
Aetherflux Reservoir – 0

You’re not going to storm off in limited.

MTG Kaladesh Artifacts Draft
Aethersphere Harvester – 3.5

A very powerful vehicle that requires very minimal setup. All you need is a single Servo and you have a 3/5 lifelinking flyer.

Aetherworks Marvel
Aetherworks Marvel – 0.5 

This card is almost always going to be unplayable. It requires you to heavily build around it and have a consistent way to sacrifice your permanents.

Animation Module
Animation Module – 2.5

Animation Module is cheap and builds you a wide board. Plus, the second ability allows you to slowly increase the size of your creatures with +1/+1 counters!

Ballista Charger
Ballista Charger – 3

There’s a heavy investment required for Ballista Charger, but pinging 1 damage every turn is great. Bye-bye Servos!

MTG Kaladesh Artifacts Draft
Barricade Breaker – 2.5

I wish this card to have vigilance or trample. Anyway, Barricade Breaker is a solid playable if you need a top-end for your artifact-matters deck.

MTG Kaladesh Artifacts Draft
Bastion Mastodon – 1.5

There are a bunch of strong 5-mana creatures in MTG Kaladesh Remastered. However, Bastion Mastodon isn’t one of them.

MTG Kaladesh Artifacts Draft
Bomat Bazaar Barge – 3

A solid vehicle for any deck. Also, I like that this card replaces itself.

MTG Kaladesh Artifacts Draft
Bomat Courier – 0

If you don’t have this card on turn 1, it’s horrible. I don’t like potentially drawing dead cards, which puts Bomat Courier on the avoid list.

MTG Kaladesh Artifacts Draft
Chief of the Foundry – 3

Servos and vehicles are legitimately strong in this set, making Chief of the Foundry a no-brainer pickup.

Cogworker's Puzzleknot
Cogworker’s Puzzleknot – 1.5

I can’t imagine ever feeling good paying 4-mana for two 1/1s.

Consulate Skygate
Consulate Skygate – 1

A great sideboard card against flyers.

Consulate Turret
Consulate Turret – 0

It required 4 turns for Consulate Turret to enable itself. This artifact is too slow for any meaningful payoff.

Cultivator's Caravan
Cultivator’s Caravan – 4

I love this card. It slots into any color pain, fixes your mana, and becomes a late-game beater! The options are here and they’re great.

Daredevil Dragster
Daredevil Dragster – 3.5

A solid vehicle that gives you card advantage. The only problem is that it can be awkward to be sacrifice this vehicle when your opponent’s behind on board.

Decoction Module
Decoction Module – 2

Since you gain energy through ETB triggers, Decoction Module can net you a lot of energy counters throughout the game. The effect is a little slow, but there is good build around potential here.

Demolition Stomper
Demolition Stomper – 1.5

I’d avoid playing this vehicle. You can only crew 5 when you’re already ahead on board. This means Demolition Stomper is a win-more card you don’t want.

Dukhara Peafowl
Dukhara Peafowl – 2

A decent playable if you need to fill out your mana-curve.

Dynavolt Tower
Dynavolt Tower – 0 // 3

Combining this artifact with Whirler Virtuoso would be amazing. You cast spells, get energy counters, and make Thopters. That synergy can win you the game on its own.

That said, you need to be deep into a spells-matter deck to make Dynavault Tower work.

MTG Kaladesh Artifacts Draft
Eager Construct – 2

Not the worst 2-drop out there, but it’s never good to give your opponent’s options. Play only if you need to.

MTG Kaladesh Artifacts Draft
Electrostatic Pummeler – 0.5

In Standard, this card was an extremely reliable combo card. However, in limited, it requires too much build around.

MTG Kaladesh Artifacts Draft
Fabrication Module – 2 // 3

Energy decks will love this card and every other deck will avoid this card.

MTG Kaladesh Artifacts Draft
Filigree Familiar – 3

A solid value creature for every deck!

MTG Kaladesh Artifacts Draft
Fireforger’s Puzzleknot – 2

Fireforger’s Puzzleknow is an effective artifact against opponents that run a lot of Servos.

MTG Kaladesh Artifacts Draft
Foundry Inspector – 2.5 // 3

Getting a 5+ mana vehicle out a turn early will give you a lot of tempo over your opponent. Plus, at 3 power, Foundry Inspector can crew almost every relevant vehicle in the set.

Heart of Kiran
Heart of Kiran – 3 

Heart of Kiran has solid stats and comes down early. What’s not to like?

Hope of Ghirapur
Hope of Ghirapur – 0.5

1-mana 1/1 flyer? Pass.

Implement of Examination
Implement of Examination – 2

4-mana draw 2 isn’t the worst rate you can get for a card draw spell.

Implement of Malice
Implement of Malice – 2

Any card that replaces itself will always hold some weight. Implement of Malice has very minimal benefits but isn’t the worst inclusion if you need to improvise out bigger spells.

Inventor's Goggles
Inventor’s Goggles – 2

In an aggressive artificer deck, Inventor’s Goggles is awesome!

Irontread Crusher
Irontread Crusher – 2.5

Don’t overlook this vanilla vehicle. Sure, it’s just a 6/6 dummy, but combined with vehicle archetype enablers, Irontread Crusher can be a great beater.

Key to the City
Key to the City – 3

Key to the City is great for aggressive strategies. Making your strongest creature unblockable will straight up win you games. Furthermore, discarding a card is a minimal downside if you’re able to draw better cards for only 2 mana.

Lifecrafter's Bestiary
Lifecrafter’s Bestiary – 3

Lifecrafter’s Bestiary is card advantage at its finest. I’d honestly consider including this card even if I have no green sources whatsoever.

Merchant's Dockhand
Merchant’s Dockhand – 0

Yeah, no.

Metallic Mimic
Metallic Mimic – 3

I think most people will choose Servos due to the sheer amount of fabricate cards present. That said, any creature type you choose will be good as long as you get a few triggers off.

Metalwork Colossus
Metalwork Colossus – 3

It’s really hard to justify playing this card unless you’re really into the artifact-matters archetype. If you are in that deck archetype, then you got yourself a solid bomb.

Mobile Garrison
Mobile Garrison – 2

In my opinion, the whole point of vehicles is to turn your current creature into powerful attackers. Mobile Garrison doesn’t hit very hard, which makes it a fairly weak pick.

Narnam Cobra
Narnam Cobra – 2.5

A solid addition to green decks as it can trade with anything. Remember though, this card is only good if you’re in green. Every other color will never need Narnam Cobra.

Ornithopter
Ornithopter – 0

Pass.

Ovalchase Dragster
Ovalchase Dragster – 2

I really don’t like that a single Servo can trade with Ovalchase Dragster. However, this card does hit hard.

Pacification Array
Pacification Array – 3

Pacification Array is extremely good since it taps down creatures and vehicles.

Panharmonicon
Panharmonicon – 0.5

If you have a lot of ETB cards, then you could include Panharmonicon. Otherwise, let’s just leave this card for other formats.

Paradox Engine
Paradox Engine – 0

Cool Commander card!

Peacewalker Colossus
Peacewalker Colossus – 3

Even if you end up picking up a Peacewalker Colossus, don’t go filling up your deck with a bunch of vehicles.

Pendulum of Patterns
Pendulum of Patterns – 1.5

7-mana to gain 3 life and draw 1 card… I’ll pass.

Planar Bridge
Planar Bridge – 0

Another cool Commander card!

Prakhata Pillar-Bug
Prakhata Pillar-Bug – 1

Lifelink just isn’t a good enough keyword on a 2/3 body.

Prophetic Prism
Prophetic Prism – 2.5

I’m never sad to include Prophetic Prism as it will always be a solid card to fix my mana.

Renegade Map
Renegade Map – 2.5

A great card to help you find the right colors and trigger revolt. For 1-mana, that’s a deal I’ll take.

Reservoir Walker
Reservoir Walker – 1.5

There are way better 5-mana creatures.

Scrap Trawler
Scrap Trawler – 3.5

Scrap Trawler gives me a reason to include implements and puzzleknots into my deck. Plus, the fact that it’s able to trigger itself means your always guaranteed value.

Scrapheap Scrounger
Scrapheap Scrounger – 3

A solid 2 mana 3/2 with upside.

MTG Kaladesh Artifacts Draft
Self-Assembler – 1 // 2.5

If you pick up 2-3 of these cards, it’s actually pretty decent. I wouldn’t go out of my way to make this card work, though.

MTG Kaladesh Artifacts Draft
Servo Schematic – 1.5

Improvise decks that can sacrifice Servo Schematic will make including it worthwhile. You’ll need a sacrifice outlet, though. Otherwise it will just be a 2-mana 1/1.

MTG Kaladesh Artifacts Draft
Sky Skiff – 3.5

I would argue that this is the best common vehicle in the set. It comes down extremely early, crews easy, and has flying. Add a few +1/+1 counters and your opponent will struggle.

MTG Kaladesh Artifacts Draft
Skysovereign, Consul Flagship – 5

An absurd bomb that has immediate and recurring value. Imagine casting free Lightning Bolts every turn (except you can’t hit your opponent’s face)!

MTG Kaladesh Artifacts Draft
Universal Solvent – 2

8-mana is an extremely hefty cost to pay. That said, it’s a passable inclusion because it still removes a creature.

MTG Kaladesh Artifacts Draft
Untethered Express – 4.5

Untethered Express hits like a truck and can win games like a mythic bomb. I swear, the MTG developers must have accidentally made this card uncommon instead of rare/mythic.

MTG Kaladesh Artifacts Draft
Weldfast Monitor – 2

This robotic lizard isn’t the worst 3-mana card you can ask for.

MTG Kaladesh Artifacts Draft
Whirlermaker – 1.5

This is an extremely clunky artifact. Investing 7 mana into a spell to just get a 1/1 Thopter is a horrible rate.

MTG Kaladesh Artifacts Draft
Workshop Assistant – 2

I’ve seen some cool combos with this card, but even then it’s underwhelming.

MTG Kaladesh Artifacts Draft
Woodweaver’s Puzzleknot – 1.5

Woodweaver’s Puzzleknot will get cut in every deck that’s not heavily energy-themed.

Conclusion

Several artifacts will be great early pickups in MTG Kaladesh Remastered. Vehicles are a great example. They’re strong by themselves and don’t require any color commitment. In an artifact-matters set, I’m never disappointed if a majority of my early picks are all artifacts.

Anyways, that’s it for the MTG Kaladesh artifacts draft guide!

Stay tuned to SQUAD for more Magic: The Gathering content.

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Paul Dudsdeemaytha

Paul Dudsdeemaytha is a Vancouver, BC-based writer and content creator at SQUAD. Paul specializes in creating guides for Magic: The Gathering and Legends of Runeterra. When he's not writing, you can probably find him throwing frisbees nearby.
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