Before I get into my rating for each card, here’s a brief overview of my Zendikar Rising Draft Guide rating system.
- 1 – Bad card or only useful in the sideboard
- 2 – Passable, but not something I would pick early or often
- 3 – A solid card I’m happy to pick most of the time
- 4 – Powerful cards that provide a lot of value on their own
- 5 – Cards that will almost always win the game if your opponents can’t deal with them
Now that we know how I’ll be rating each card, let’s get straight into the ratings.
Zendikar Rising Draft Guide – Colorless
Cliffhaven Kitesail – 1.5
This card is cheap enough to be a decent playable in some decks that need to top off their deck.
Forsaken Monument – 0
Despite being an amazing artifact for Commander, Forsaken Monument is far from playable. Unfortunately, there aren’t enough colorless creatures to justify playing this card.
Lithoform Engine – 2
If you have a slower deck, Lithoform Engine can be a decent win condition. That said, a majority of decks won’t gain any value from Lithoform Engine due to how clunky the card can be.
Myriad Construct – 4
A great value creature that forces your opponent to kill it through combat. Just remember that you’ll rarely cast Myriad Construct for its kicker cost, since most players are going to be running basic lands.
Relic Amulet – 1
Relic Amulet is too slow to be threatening. I would consider playing this card if it dealt damage to any target, but that just isn’t the case.
Relic Axe – 2.5
Getting a free attachment is a great upside. So even if you only have a couple of warriors in your deck, Relic Axe is still a solid card.
Relic Golem – 1 // 3
An amazing card for Dimir mill, but complete garbage in every other deck.
Relic Vial – 1 // 2.5
I see the potential of Relic Vial in Cleric-focused decks, but do I really want to be investing 5+ mana for a sacrifice outlet? Not really. This is another card that is only good if you are already committed to a specific archetype.
Sea Gate Colossus – 2.5
Party decks can consistently cast Sea Gate Colossus for 4-mana, which is absurd by the way. Even casting this card for 5-mana is pretty good considering you’re getting a 7/5. Overall, a nice addition for most decks, and a great threat for party-themed decks.
Skyclave Relic – 1.5
There shouldn’t be any reason for you to be paying 6-mana to create 3-mana rocks. Unless you’re desperate for fixing, you’re better off replacing this card for a 6-mana creature (or anything else, really).
Skyclave Sentinel – 2
Skyclave Sentinel is actually an alright card if you’re already in a +1/+1 counters deck. Otherwise, it’s just a sideboard card against flyers.
Spare Supplies – 2
Investing 4-mana to draw 2 cards is actually a fair rate. Spare Supplies is a great card if you need a way to gain card advantage, as it slots into any deck that needs it.
Stonework Packbeast – 2.5
Stonework Packbeast is definitely underestimated in this set. It’s a great filler card for any deck, and provides fixing.
Utility Knife – 1.5
3-mana is just too expensive to equip this card, even if the first one is free.