Dead by Daylight releases its later Tome today: Discordance. Alongside the narrative and cosmetic features of this update, developer Behaviour Interactive is also delivering a much-requested overhaul to the game’s progression system. Gone are the random Blood Webs, gone is most of the grind, gone is the relevance of dozens of our Dead by Daylight guides.
Jokes aside, this is strictly good news. From the press release: “Listening to its community’s feedback, the Dead by Daylight team focused on three pillars to make the game a fairer, more thrilling play environment: reducing Progression time, increasing Killer powers and Perk balancing. A new Progression system has been implemented starting today reducing the time of character progression by an estimated 75 percent and allowing for easier experimentation with different characters and builds.
Along with a new Progression System, data has shown that times were tough for Killers in Dead by Daylight. To ensure that the Killer feels like an unstoppable force to be reckoned with throughout a Trial, they have received several slight balance improvements. Amongst others, they will be able to break Walls, Pallets, and damage Generators 10% faster. The cooldown for successful Basic Attacks has also been lowered by 10%, as has the duration of the speed boost Survivors receive after being hit.”
“Finally, a major Perk overhaul has taken place which covers a total of 39 Perks- including the most used Perks for both Killers and Survivors. Indeed, some Perks were seen very frequently in Trials, creating a somewhat static meta. As such, some of the most used Perks have been reworked to lessen their strength while several others from Dead by Daylight’s substantial Perk Pool have been strengthened, providing exciting new gameplay alternatives. ”
The tl;dr is that things are great now, with progression majorly loosened up and a number of artificial speed-bumps removed. Unlike yesterday’s skin haul, this is going to substantially improve the Dead by Daylight experience.