Soaring Storm is the perfect Theme deck | Pokemon TCG Online Guide

Soaring Storm is that one guy whose friends spend hours in the gym, while he uses the free equipment in the park and comes out looking just as good. With a Fire, Water, and Grass triangle being a big part of the Pokemon TCG Online meta, Soaring Storm is the fourth S-Tier Theme deck. Soaring Storm doesn’t have a Type-advantage against any of these decks, and still manages to be super strong.

It’s just as good as Relentless Flame. It hits hard, sets up pretty fast, has incredible synergy and drawing power, and goes a step beyond Relentless Flame in having no real hard counters in the meta. It also has the speed and quick draw power of Unseen Depths, and you’ll often end up having over ten cards in your hand late-game.

Soaring Storm Theme Deck

Soaring Storm can be purchased from the in-game shop for 500 Coins. The deck is incredible for Theme Tournaments, where none of the meta decks are super-effective against it.

Here’s a quick match of my tournament-win from this week using Soaring Storm.

Soaring Storm- list of cards

The core of Soaring Storm is flying and dragon type Pokemon, with its hardest hitter being Dragonite. With a 170 damage attack, Dragonite can OHKO anything in the Theme format. Here are the contents of the deck:

##Pokémon – 24

* 3 Pidgey TEU 121
* 2 Tornadus UNM 178
* 2 Pidgeotto TEU 123
* 1 Pidgeot TEU 124
* 2 Alolan Grimer UNM 127
* 3 Dratini UNM 148
* 3 Dragonair UNM 150
* 2 Dragonite UNM 151
* 2 Chinchou CES 49
* 2 Thundurus UNM 68
* 2 Lanturn CES 50

##Trainer Cards – 16

* 2 Bug Catcher UNM 189
* 2 Cynthia UPR 119
* 1 Energy Recycle System CES 128
* 1 Fisherman CES 130
* 2 Hau CES 132
* 2 Lillie UPR 125
* 2 Pokémon Communication TEU 152
* 2 Pokémon Fan Club UPR 133
* 1 Switch CES 147
* 1 Tate & Liza CES 148

##Energy – 20

* 11 Lightning Energy SMEnergy 13
* 9 Water Energy SMEnergy 12

Total Cards – 60

Drawing cards and setting up your main fighters

Soaring Storm has some crazy good utility cards that allow you to draw more cards, and even search for specific Pokemon.

Your ideal game would start with Alolan Grimer as your first Pokemon. Grimer has a 0-Energy attack that allows you to draw two cards – a move that requires at least one Energy for any of the other meta decks.

Alolan Grimer might feel like a clunky one because of his 2-Energy retreat cost, but Soaring Storm gives you several opportunities to switch Pokemon. One of the best ones is using Dragonite’s ability to charge up Grimer, retreat, and switch to another Pokemon which is ready to attack.

The Pidgey line is quick and easy to set up. While you do have Pidgeot as a Stage 2 evolution, I recommend never getting there. Pidgeotto’s Air Mail ability allows you to draw an extra card every turn, and that isn’t worth losing. The only time I really use Pidgeot is to fetch something else using Pokemon Communication, or to get hit by Thundurus’ Raging Thunder without giving away a Prize card.

When drawing cards with Pidgeotto, make sure you use a drawing Trainer Card first. If you’re going to use Cynthia or Hau, doing that before using Pidgeotto’s ability allows you to have more opportunities to find the exact card you’re looking for.

Early game fighters: Thundurus and Tornadus

Thundurus and Tornadus are the ideal starting cards when using Soaring Storm. Thundurus’ first and Toranadus’ second attacks provide extra damage when the other is on the bench.

Tornadus and Thundurus

Thundurus is the one you generally want to lead with, due to his 120 attack which can take out most Pokemon that 70 (his first attack) can’t. The attack also requires you to deal 40 damage to one of your own Pokemon, which in most cases will be Alolan Grime or Pidgeotto. Sometimes it’ll also be Lanturn, which doesn’t have much to lose considering you’ll only be using it to claim one of your last Prize cards.

One thing to keep in mind when attacking with Tornadus, is that a lot of meta cards are weak to Electric attacks. You don’t always need to use the 120 damage attack when your 70 is dealing twice the damage against the opponent.

Setting up Dragonite and Lanturn

Dragonite and Lanturn will ideally be your late-game Pokemon. Dragonite requires you to have extra Energy cards in your hand while Lanturn steals Energies from your Pokemon when they are knocked out.

Dragonite and Lanturn

Lanturn also discards Energies from itself when it attacks (to deal 140 damage), making it a perfect end-game attacker.

You might get Dratini and Chinchou as your starting cards, in which case you can simply use them to stall. You can also attach a Water Energy to Dratini for a free retreat.

If Dragonite is your Active Pokemon, you will need either Fisherman or Energy Recycle System in your hand as soon as possible, which is why I avoid using it early game.

Energy Recycling
Fisherman and Energy Recycle System help you regain Energies discarded by Dragonite.

Since Dragonite’s attack discards 3 Energies (non-optional), you will need these two and some more Energies if you want to keep going.

Using Soaring Storm against the Relentless Flame Theme Deck

Both decks are S-Tier and I’ve won and lost an equal number of matches when using one agains the other. Here’s a tournament finale I played in which it came down to the last Prize card.

The only reason I recommend using Soaring Storm in tournaments is because of people using Unseen Depths. Water Pokemon counter Relentless Flame pretty hard, but can’t do much to Soaring Storm.

The only thing that can make Soaring Storm fair, is if we get a good Fairy+Fighting type Theme Deck soon – until then, enjoy dominating Pokemon TCG Online with your Flying squad.

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Rahul Abhyankar

I'm a 25-year-old writer and digital marketer based in Toronto.
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