Review

If you liked Peaky Blinders you will love Mastermind

When Peaky Blinders came to an end many fans were left longing for more of their favorite characters and their witty lines, and now FuturLab has delivered it to them with Peaky Blinders Mastermind. And let me tell you: it has everything you might want if you loved the original series.

Before we begin let me preface this by saying that I might be a little biased when it comes to this game. I might have been a little too excited for it because it was so nice seeing the characters come to life again.

What is Peaky Blinders Mastermind about?

For those who are completely new to the series, Peaky Blinders takes place in Birmingham, England, after World War I. The narrative follows the Shelby crime family, who run most of the city, and always have someone to compete with for the power.

In Mastermind you first start out with the mission to get (more like steal) champagne for a celebration because the Peaky Blinders are back. This sets the tone really well for the rest of the game, as you will mostly just be committing crimes throughout.

There are some interesting game mechanics that will make everything much harder, so be prepared to make your mind work. The best example of that is the fact that you can reverse time and switch between characters, so you can technically control two different people in the same timeline.

Peaky Blinders Mastermind

What’s good about Peaky Blinders Mastermind?

Is it too much if I say everything? Because that’s the way I feel.

First of all, I’m glad that the series’ characters kept their personality and their style. I was really worried that they would not be anything like on the show, but the writers made it happen and I couldn’t be happier. I haven’t noticed a single tweak or difference. The dialogue flows really well between them as well, not to mention the fact that the interactions seem realistic, like they were in the series.

Secondly, the atmosphere. Most of the levels only last for around 5-15 minutes, which isn’t enough time to establish the mood in a game most of the time. In-between them you get dragged out to the level select, which makes things even harder. And yet, it works. Even on the earlier levels I was concentrating so much to get things done I forgot I was playing a game. This is mostly due to the music though, because it fits in so well with everything else.

Peaky Blinders Mastermind

Of course, the mechanics are great as well. They are similar to the ones in other detective games, but Peaky Blinders Mastermind gave them a little twist with the ability to go back in time.

And finally, the graphics are absolutely gorgeous. I’ve always loved this type of style where everything is far from realistic, but in an endearing way. I don’t think the developers could’ve found a better way to set the mood right. Also, what we see during the dialogues is wallpaper worthy.

What is bad about Peaky Blinders Mastermind?

The only thing I have found to be a little annoying is likely due to my own stupidity. When the first level started I went to the door and had to button mash because I did not know what button I could open it with. I was clicking, pressing E and Q (which were actually to fast forward and to go back in time) and it took me around 5 minutes to realize it was space all along. I’m still going to blame Peaky Blinders Mastermind for this because it wasn’t written anywhere and I was feeling like an idiot during the tutorial.

And that’s literally it. The game is great. Off you go now.

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Heidi Caedere

I'm a writer, and I love to create articles around games. What I love even more is playing the games themselves. League of Legends and Stardew Valley are my jam.
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