Warface: Breakout is a difficult game to judge. On the one hand, it’s apparent that it was rushed to fill the void of a console-based Counter-Strike: Global Offensive-style game. It’s clear developer Crytek Kiev wanted in on the action of this genre before Riot Games decide to port Valorant to consoles. This rush to fill a market void shows. Various technical issues hinder gameplay, there’s a distinct lack of content, and overall the game feels unpolished.
On the other hand, Warface: Breakout does have potential. The developers have been surprisingly transparent about their development process, acknowledging the faults the community have brought up. They’re certainly working on new content, having set out a season-based structure for releasing it. (Season 1 actually just dropped recently.)
So where should a player stand on whether or not to get into Warface: Breakout? There are a lot of angles to discuss on this one, and we’ve analyzed as many as we could to give you enough information to make an informed decision.
What is Warface: Breakout?
As mentioned before, Warface: Breakout is, in terms of basic gameplay, a console clone of Counter-Strike: Global Offensive. However, this game is a spinoff of the free-to-play PC game Warface, which takes after Call of Duty rather than CS:GO. The original Warface had the bomb defusal game mode that’s present in Call of Duty and is the core game mode that CS:GO is based around. Warface: Breakout essentially takes the bomb defusal game mode and makes it its own separate product.
There are a few core differences that supposedly justify the initial $20 asking price for Breakout as opposed to its free-to-play brother. For one thing, the pace of the game is slowed down significantly from the original Warface to better match CS:GO. You buy weapons between rounds of play with cash you earn, instead of having a predetermined loadout. And cosmetics are heavily weapon-based, especially knives, just like CS:GO. Beginning to see the picture yet?
Since the game is supposed to be a spinoff of Warface, some assets of Warface have been reused, most notably one of the levels. Sandstorm is back in Breakout, albeit with some minor tweaks to better accommodate the slower pace of the game. Thankfully, in terms of levels, the recycling stops there, as the other four levels available at launch are brand new.
How does Warface: Breakout play?
If you’ve played CS:GO – heck, even if you haven’t played CS:GO but have heard of the game and how it plays – you get the basic idea of how Breakout plays. You take turns attacking or defending, and you earn money to spend between rounds to upgrade your arsenal. Rinse and repeat until one side wins a majority of the rounds. If you survive a round, your acquired weapons carry over to the next one. Save up enough money and survive long enough and you get access to the game’s most powerful guns.
Breakout is pretty much a carbon copy of CS:GO in terms of gameplay, even down to the flaws of the original CS:GO. Once one team starts succeeding marginally over the other, it’s easy for their lead to snowball. It is extremely difficult to stage a comeback in Breakout once your side starts losing, because the better squad gets access to superior firepower, making their time even easier, and so on. Basically the only major difference I can spot between CS:GO and Breakout in terms of gameplay is that the latter plays on current generation consoles.
Unfortunately, while CS:GO has had almost a decade to polish its gameplay mechanics and technical aspects to a mirror sheen, Breakout hasn’t had that luxury. If anything, Breakout plays like a beta version of CS:GO with a myriad of technical issues preventing it from effectively competing. The aiming isn’t nearly as smooth and refined as other console shooters, and it feels quite clunky. Many players have reported hit detection issues, and we can report experiencing those issues as well. We also encountered issues of lag spikes and dropped frames, despite playing on the closest server.
What about content and monetization?
There are a fair amount of cosmetics available that you can earn through normal play of Warface: Breakout. While there are loot boxes, you can earn these loot boxes through regular play in order to unlock cosmetic items. However, as it stands right now, there aren’t that many cosmetic items to unlock. There’s a distinct lack of content compared to other titles with similar cosmetic systems.
Furthermore, unlockable content surrounding the new Seasons needs some clarification. The developers claim the Season 1 update is “completely free,” but then in their official loot box clarification article, claim that the seasonal loot boxes “don’t contain the items exclusive for Seasonal DLCs.” I think the developers are trying to say that gameplay updates like new levels and new weapons are free, but cosmetics are still at a premium. Still, it’d be nice to get further clarification on what’s directly unlockable and what’s behind a luck wall.
Is Warface: Breakout worth It?
When all is said and done, is Warface: Breakout worth the initial $20 asking price? It’s a hard sell considering how a similar – though not identical – gameplay experience can be had in the free-to-play Warface game mode Plant the Bomb. And further driving down the value of this game is the fact that it just hasn’t had enough time to cook compared to its PC competitor CS:GO. In its current state, we honestly can’t recommend purchasing this game.
That said, the developers are continuing to support it. Hopefully with enough time Crytek Kiev can work out the kinks and give the game all of the polish necessary to truly call this game a “console version of CS:GO.”
However, there is a sword of Damocles hanging over the project – as mentioned earlier, Riot Games is contemplating porting Valorant over to consoles. In Breakout’s current state, a Valorant port would be the dagger, but it hasn’t been confirmed yet. Let’s hope the developers can keep working on Breakout so that it can be a decent competitor if and when Valorant drops on consoles.